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Whispering Mist Patch Notes
Last Updated: April 13th 2024
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Check out the Patch Notes for Torchlight Infinite's 6th Season Whispering Mist (SS4). The upcoming content includes the Whispering Mist Seasonal mechanic, new Activation Medium trigger supports, Erika's Lightning Shadow Hero Trait and quality of life improvements. Read more from the official Patch Notes below.
Key Takeaways
Here are some of the biggest changes coming in the Whispering Mist Patch notes.
- New hero trait for Erika, focused on lightning damage and shock.
- The Whispering Mist seasonal mechanic blends survival exploration mechanics from games like Darkest Dungeon with ARPG combat, loot explosions and a bit of mystery solving.
- Sweeping reworks to Passive and Trigger skills including the new Activation Medium support skills.
- New Set items smooth progression in the early and midgame.
New Seasonal Content
Defeat the Mistville "Residents" in the Netherrealm and journey to Mistville. Dispel the mist with Sanity and face various random events to eventually arrive at the Clock Tower. Complete Advent of Folklores in the Clock Tower to receive a Chest of Folklores that contains various rewards. After that, Hunters must welcome a new day from the bench.
Hunters will find all kinds of Food and Old Stuff while exploring Mistville. Use them well to change your exploration experience and even increase drop quantity.
The new season features brand new Season Talents. Hunters must collect Mistville Intel to gradually unlock these Talents and make exploring Mistville easier than ever.
Activation Medium Support Skills
The new season features a batch of brand new skills called Activation Medium Skills. They are often closely linked to auto-triggering, allowing them to significantly simplify gameplay and improve your experience.
Hunters can obtain various Activation Medium Skills from Whispering Mist, and use them to create new, surprising, and powerful builds.
Activation Medium can only be installed in the first support skill slot of an active skill.
Name | Support Skill Available | Effect |
Activation Medium: Preparation | SupportActive Skill. Cannot supportChanneledSkills andAttackSkills. | Every (4-5) seconds, prepare the support skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Perpetual Motion | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | Always try to trigger the supported skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Elite | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | When anEliteenemy is within (6 - 20) meters, always attempt to trigger the supported skill with <Cooldown Recovery SpeedorPersistentDurationBonus>. |
Activation Medium: Boss | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | When a boss is present within (6 - 20) meters, always attempt to trigger the supported skill <Cooldown Recovery SpeedorPersistentDurationBonus>. |
Activation Medium: Life | SupportRestorationskill. Unable to supportChanneledskill. | WhenLifeis below (20 - 95)%, always attempt to trigger the supported skill; during the restoration effect of recovery skills, this effect cannot take effect. <Cool Down Recovery Speed or DurationBonus> |
Activation Medium: Energy Shield | SupportEmpower,Defensive,Restoration, andCurseskills. Unable to supportChanneledskills. | WhenEnergy Shieldis below (20 - 95)%, always attempt to trigger the supported skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Severe Injury | SupportEmpower,Defensive,Restoration, andCurseskills. Unable to supportChanneledskills. | When severely injured, trigger the support skill <Cooldown Recovery SpeedorPersistentDurationBonus>. |
Activation Medium: Multistrike | SupportsEmpower,Defensive,Restoration,Curse,Mobility, andWarcryskills. Cannot supportChanneledskills andAttackskills. | Upon reaching the max multistrike count, trigger the supported skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Demolisher | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | Upon gainingDemolisher Charge, trigger the supported skill with <Cooldown Recovery SpeedorPersistentDurationBonus>. |
Activation Medium: Spell Burst | SupportEmpower,Defensive,Restoration, andCurseskills. Unable to supportChanneledskills. | ActivateSpell Burstto trigger the supported skill with <Cooldown Recovery Speedor DurationBonus>. |
Activation Medium: Start | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | Upon starting to move, trigger theSupport Skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Root | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | When stopped moving, trigger the supported skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Resonance Activation | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | When using aSupport Skill, activateResonance <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Resonance | SupportsEmpower,Defensive,Restoration,Curse, andWarcryskills. Cannot supportChanneledskills. | WhenResonanceis activated, it triggers theSupport Skill <Cooldown Recovery SpeedorPersistentDurationBonus> |
Activation Medium: Rhythm | Supportactive skill that can deal damage. Cannot support channeled skills and attack mobility skills. | Every (0.2 - 0.4) seconds, trigger theSupport Skillon the nearest enemy within 20 meters. During the trigger interval, for every 1 meter moved, the next skill triggered by theSupport Skilldeals an additional +(10 - 20)%Damage, up to a maximum of +(41 - 60)%. Manually usedSupport Skills deal an additional -80%Damage. |
Activation Medium: Blink Attack | Supportcan enhance attack skills that deal damage. It cannot support passive skills and channeled skills. | While stationary, every (0.2 - 0.4) seconds, blink to the nearest enemy within (6 - 12) meters and automatically use the supported attack skill to continuously attack the enemy. The automatically used support skill deals an additional +(31 - 55)% damage. |
Activation Medium: Wind Rhythm | Supportcan enhance damage-dealing spell skills. However, it cannot support passive skills and channeled skills. | Always attempt to trigger the supported skill on the nearest enemy within 20 meters, with a 0.4-second cooldown. Bonuses and additional bonuses to cast speed of (101 - 120)% also apply to the cooldown recovery speed of this support skill and the supported skill. Manually used supported skills deal an additional -80% damage. |
Activation Medium: Root Attack | Supportcan enhance attack skills that deal damage. It cannot support passive skills and channeled skills. | After stopping movement, automatically use the supported attack skill once on the nearest enemy, with an interval of (0.2 - 0.3) seconds. For every 1 meter moved, the next automatic use of the skill will grant an additional +(10 - 20)% damage to the support skill, up to a maximum of +(46 - 65)%; during a multistrike, the bonus persists until the multistrike ends. |
Activation Medium: Still Attack | Supportcan enhance attack skills that deal damage. It cannot support passive skills and channeled skills. | When stationary, automatically use the supported attack skill to continuously attack the nearest enemy within 20 meters. The automatically used support skill deals an additional +(31 - 50)% damage. |
Activation Medium: Sentry | Support's ability to placeSentry. | When there are no Sentries within (10 - 20) meters, always attempt to trigger theSupport Skillevery 0.3 seconds. Support Skilldeals an additional +(31 - 50)%Damage. Support Skillallows for +(2 - 3) additional Sentries to be placed at once. |
Activation Medium: Minion | SupportSynthetic Troop Skill. | Upon entering the stage, trigger theSupport Skill, replenishing theMinionsof theSupport Skillto their upper limit. Minionssummoned by theSupport Skilldeal an additional +(31 - 50)%Damage. |
Activation Medium: Critical Strike | Supportskill that hits enemies. Cannot support summoning skills. | When hit by aCritical Strikefrom aSupport Skill, issue (2 - 3)Commands with a 0.03-second interval. |
Activation Medium: Channel | SupportChanneledSkill. | When channeling a support skill, issue a command for every 2 layers channeled. |
Activation Medium: Command | SupportActive Skill. Cannot supportChanneledSkills andAttack Mobility Skills. | Every (0.3 - 0.4) seconds, trigger theSupport Skillon the nearest enemy within 20 meters. During the trigger interval, each time aCommandis received, the next skill triggered by theSupport Skilldeals an additional +(25 - 30)%Damage, up to a maximum of +(225 - 270)%. Manually using the supported skill deals an additional -80%Damage. |
Activation Medium: Lock On | SupportActive Skill. | When using aSupport Skill, lock on to enemies within 20 meters. |
Activation Medium: Track | Supportactive skill that can deal damage. Cannot support channeled skills and attack mobility skills. | Every (0.3 - 0.6) seconds, trigger aSupport Skillon up to 4 locked-on enemies within (6 - 20) meters. When theSupport Skilldeals damage, remove theLock On. |
Cateye Erika | Lighting Shadow
Level | Trait Point | Effect |
Basic Trait | Lightning Shadow | For every 1 meter moved, the nextMain Skillhit will definitely inflictShockstatus on the enemy. When inflictingShockstatus on an enemy, also inflictShockstatus on yourself. The duration of theShockstatus applied to yourself is doubled, and when receivingShockdamage, the value is equal to your baseShockdamage. Cannot be inflicted withShockstatus through means other than basic traits. Additional-60%Shockdamage received. For every 1Level, add 1 baseShockdamage. When havingShockstatus, +40%Movement Speed. For every +1%Movement Speed, an additional +0.5%On HitDamage, up to a maximum of +50%. |
25 | Electric Replication | When in aShockstate, the highestShockdamage applied on hit will be recorded byFeline Figureuntil theShockstate is lost. When in aShockstate, there is a 30% chance to triggerFeline Figureon up to 3 enemies upon hitting, with a 0.5-second cooldown. WhenFeline FiguredealsShockdamage, it does not consumeShockresolution counts, nor does it record the correspondingShockdamage of theShockstate it applies. Feline Figure: Applies aShockstate equal to the recorded value to enemies in its path and immediately deals 10 instances ofShockdamage. |
45 | Electrified Flash | When inShocked state,Attacks andSpells gainAdded LightningDamage, with aMinimumvalue equal to 10% of your baseShockDamage, and aMaximum value equal to 550% of your baseShockDamage. |
Thunder | Recently,Feline Figuredeals an additional +1%MaxDamagefor every 2 instances ofShockDamage, up to a maximum of +50%. Non-LightningDamagegains an additional +110%MaxDamage, but suffers a -90% reduction inMinDamage. | |
60 | Flashing Sparks | Click on theTrait Skill, and for the next 1.5 seconds, accumulate one Charge Stack for every 2 meters moved, up to a maximum of 20 stacks. After 1.5 seconds or when theCharge Stacksreach the upper limit, gain the correspondingElectrifystacks, which last for 10 seconds and are affected by skill effect duration. TheTrait Skillis automatically activated while moving. [Electrify]: For eachElectrifystack,Feline Figuredeals an additional 1Shockdamage. |
75 | Lightning Fast | On hit,Feline Figurewill no longer be triggered. When inShockstate, there is a 30% chance to triggerFeline Figureon up to 3 enemies for every 1 meter moved, with a 0.5-second cooldown. For each instance ofShockdamage dealt byFeline Figure, the enemy will take an additional +8% damage on the next hit from the character, stacking up to a maximum of +320% additional damage. |
Static Meteor | You will also takeShockdamage fromFeline Figure. For every 2 recent instances ofShockdamage taken, gain +0.3%Movement Speedand an additional +1.5%MaxDamage, stacking up to 200 times. Additionally, reduceShockdamage taken by 90%. | |
90 | Wild Lightning | MaxLightning Resistanceis fixed at 40% On Hit, gain 3% of the hit damage as baseShockdamage For every 1%Lightning Resistanceexceeding the upper limit, gain an additional 0.3% of the hit damage as baseShockdamage, up to a maximum of +20% |
Lightning Walker | For every +5%Movement Speed, +1ShockcountUpper limit, +2% maximumShockDamagerecorded byFeline Figure, an additional +3%Shockduration, stacking up to 40 times. |
New Gear
The following legendary items and sets have been added for the Whispering Mist Season, here's the information from the patch notes.
Legendary Gear
Legendary Gear Name | Affix |
Furious Man's Body | Additional-20%Movement Speed +150Max Life DemolisherSkill is supported by (15 - 25) levelQuick Return When consumingDemolisherCharge, gain 80%Movement Speed, which gradually decays to 0 over 2 seconds |
Mad Doctor's Silver-Plated Lung | Upon casting aRestorationskill, gain +(40 - 80)%Injury Buffer, which gradually decays to 0 over 3 seconds. Upon casting anEmpowerSkill, regenerate (5 - 10)%LifeandManaper second, which gradually decays to 0 over 3 seconds. Upon casting aDefensiveskill, gain +(50 - 100)%EmpowerSkilleffect andRestorationskill's healing effect, which gradually decays to 0 over 3 seconds. If you have recently castRestoration,Empower, andDefensiveskills, gain +(30 - 50)% Size and +(30 - 50)%Movement Speed. |
Clay Doll's Broken Finger | After using aTerraskill, gain +100%Spell Damagefor 2 seconds +40%Skill AreaforTerraskills Enemies affected byTerraDamage Over TimeareImmune to Ailments +(50 - 60)Max Life |
Folklore of Locking Fingers | +10%Max LifeandMax Energy Shield WhenDexterityis greater thanIntelligence, +(30 - 50)%BlurEffect When equipped in the left ring slot, gainBlur(1 - 2) seconds after losingBlur When equipped with a magic ring,Blurgains an additional effect: for every 1BlurRating, +2%Damage Over Time |
Air Treaders | -20% Ground Skill Duration While on a ground skill, +80%Movement Speed, lasting 2 seconds -30% PlayerMovement Speed +40Max Life |
Wind Chasers | +30%Projectile Speed Movement Speedfixed at 130% of the base value +50%AimDuration |
Endless Night-Prototype | For every 15 points ofDexterity, +2%Damage +30%Movement Speed (-20 - -10)%Lightning Resistance Dexterityfixed at 750 |
Wriggling Tango | +(1 - 2)ProjectileSkillLevel Every 10 seconds, alternate between the following effects:Main Skillis supported by (15 - 25)LevelBlindingandWindProjectiles;Main Skillis supported by (15 - 25)LevelIncreased AreaandSlowProjectile WhenMovement Speedis not less than 300% of the base value, for every 1 meter moved recently, -1%Movement Speed, +1%ProjectileSpeed, up to a maximum of 100%. |
Thunder Branch | This gear grants an additional (1 - 2) - (90 - 96)Lightning Damage +(20 - 30)%Critical Strike Ratingfor attacks with this gear 50% chance to triggerCombo Lightningon attack When your off-hand is empty, +(80 - 100)%Lightning Damage |
Jumble Ice-Prototype | For every stack ofFocus Blessing, gain +30%Spell Damage, up to a maximum of 240% For every stack ofa*gility Blessing, gain +30%Spell Critical Strike Rating, up to a maximum of 240% Gain +(15 - 20)%Cast Speed |
Boor's Iron Crown | +(50 - 70)Max Life When taking damage, +50% chance to gainBarrier, with a 4-second cooldown While havingBarrier,Main-Hand Weapondeals an additional (25 - 30) - (31 - 36)PhysicalDamage |
Thunder Jawbone-Prototype | +1000GearEvasion IfEvasionis greater than 20000, gain (2 - 3)% ofDamageOn Hitas baseShockDamage For each stack ofa*gility Blessing, an additional -10%Max Energy Shield(multiplicative) Euphoria |
Surging Inspiration-Prototype | +(100 - 150)Gear Energy Shield -5 Skill Cost +12%Cold Resistance Gain 2 stacks ofSpell Burstcharges instantly when using a skill, with a 1-second interval. |
Legless Bird's Lament | +(100 - 120)Dexterity For each stack ofDeflection, gain an additional -10%DamageOver Timetaken and +10%Movement Speed For every +1%Lightning Resistance, gain -1%Erosion Resistance Enemies within 10 meters have theirLightning Resistanceequal to yourErosion Resistance IfBootsare equipped, gain an additional -99%Damageand MinionDamage |
Photophobia | Beacon When activatingSpell Burst, eachSpell Burstgrants an additional -15%Skill Area. |
Forlorn Crystal-Prototype | For every (350-400)Armor, add 1-1Physical DamagetoAttacks andSpells, up to a maximum of 150-150 YourEvasionandMax Energy Shieldare always 0 Resolve |
Howling Wind | +30%Projectile Speed Gale |
Call of Souls | Regenerate 1%Lifeper second +30% MinionDamage Gain 2Growthpoints whenMinionscritically strike, lasting 2 seconds, up to a maximum of 50 |
Rat Herder's Golden Rein | While channeling, take an additional (-20 - -15)% damage For each recent use of a channeled skill, +20%Minions'Spell Burstcharge speed, up to 400% For each recent use of a summoning skill,Minions'Spell Burstupper limit +2, up to a maximum of +4 -15%Minions'AttackandCast Speed |
Set
Set Name | Part | Required Level | Affix |
Voyager's Commemorative Cape | Strength Chest Armor | 50 | +(1989 - 2585)Gear Armor +(165 - 210)MaxLife Regenerate (90 - 114)Lifeper Second <RandomElemental ResistanceAffix> <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Strap | Belt | 50 | +(110 - 140)MaxLife Regenerate (60 - 76)Lifeper second <RandomElemental ResistanceAffix> +(13 - 17)%Erosion Resistance <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Goggles | Strength Helmet | 50 | +(1705 - 2215)Gear Armor +(110 - 140)Max Life +1Support SkillLevel <RandomElemental ResistanceAffix> <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Boots | Strength Boots | 50 | +(1705 - 2215)Gear Armor +(110 - 140)Max Life +(20 - 25)%Movement Speed <RandomElemental ResistanceAffix> <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Cufflinks | Strength Gloves | 50 | +(1705 - 2215)Gear Armor +(110 - 140)Max Life +(4 - 8)%Cooldown Recovery Speed <RandomElemental ResistanceAffix> <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Brooch | Necklace | 50 | +(110 - 140)Max Life +(4 - 8)% Skill Effect Duration <RandomElemental ResistanceAffix> +(13 - 17)%Erosion Resistance <Hero TraitExclusiveAffix> <SetEffectAffix> |
Voyager's Commemorative Pinky Ring | Ring | 50 | +(110 - 140)Max Life +(22 - 28)%Damage; +(22 - 28)% MinionDamage <RandomElemental ResistanceAffix> +(13 - 17)%Erosion Resistance <Hero TraitExclusiveAffix> <SetEffectAffix> |
Set Effects
The following set effects only apply to the corresponding hero trait.
- Berserker Rehan-Anger
- (2pc) On hit, gain 3Ragepoints. This effect has a 0.3-second cooldown.
- (4pc) +15% TotalResistance; +12%Cooldown Recovery Speed
- (6pc) InBerserkmode, an additional +60%BurstAreais gained.
- Berserker Rehan-Seething Silhouette
- (2pc) For every 10 points ofRage, gain an additional +1%AttackDamage.
- (4pc) +15% TotalResistance; -20%RageConsumption
- (6pc) Upon enteringBerserkmode, theSeething Spiritpersists for 3 seconds, with a 10-second interval.
- CateyeErika -Wind Stalker
- (2pc) Additional+25%Lightning Damagedealt bySteep Strike
- (4pc) +15% TotalResistance;Warcry is cast immediately
- (6pc) DuringMultistrike, eachAttackhas a 30% chance to gain 1Steep Strikecount.
- CateyeErika -Lightning Shadow
- (2pc) +30%Movement Speed
- (4pc) +15% TotalResistance; +30%PhantomDetectionArea
- (6pc) Enemies within 10 meters receive an additional +20%Lightning Damage.
- Divineshot Carino-Ranger of Glory
- (2pc) +20% Chance toReloadSpecial Ammo
- (4pc) +15% TotalResistance; When consumingSpecial Ammo, gain an additional +8%Critical Strike Ratingfor thatProjectileSkill.
- (6pc) For every point ofFervor rating, gain +1%Critical strike damage; whenMagic Shotis lost, lose 50 points ofFervor rating.
- Divineshot Carino-Lethal Flash
- (2pc) For every +3%ProjectileSpeed, +1%Damagefor subsequentProjectiles inShotgun Effect, up to a maximum of +30%
- (4pc) +15% TotalResistance; +50%Projectile Speed
- (6pc) When reloading ammunition for mobility skills, an equal amount of magazine capacity upper limit is also provided, lasting for 8 seconds, with a maximum of +30.
- Frostfire Gemma-Ice-Fire Fusion
- (2pc) On hit, trigger a level 15Elemental DestructionCurse, with a cooldown of 0.5 seconds.
- (4pc) +15% TotalResistance; +20%Frostfire RampageDuration
- (6pc) Additional+20%FireandCold Damage
- Frostfire Gemma-Frostbitten Heart
- (2pc) WhenCold Pulsehits, it applies an additional 16Frostbitepoints.
- (4pc) +15% TotalResistance; +15%FreezeEffect
- (6pc) When inflictingFreeze, there is a 30% chance to trigger a Level 20Blizzard, Frost Bond, orFrost Terra, with a 0.1-second interval.
- Frostfire Gemma-Flame of Pleasure
- (2pc) +30%DamageRatio forBrandRecords
- (4pc) +15% TotalResistance;Additional+20%PurgatorySkill Duration
- (6pc) -15%DamagefromBrandRecords Removed byDeath by Fire
- EscapistBing -Blast Nova
- (2pc) +12%Cooldown Recovery Speed; +12% Skill Effect Duration
- (4pc) +15% TotalResistance;Additional+25%ProjectileSkill Area
- (6pc) +1 Bomb ThrowingQuantity
- Spacetime WitnessYouga-Spacetime Illusion
- (2pc) +2SpellSkillLevel
- (4pc) +15% TotalResistance;Additional+20%Spacetime IllusionDamage
- (6pc) After takingFatalDamage, lose theSpacetime Illusionand use the power of spacetime to become immune to that instance of damage, knock back nearby enemies, and restore 30% of lostLifeandEnergy Shield, with a 10-second cooldown.
- Spacetime WitnessYouga-Spacetime Elapse
- (2pc) +200% Base Attribute-provided Space-TimeEnergyRestoration
- (4pc) +15% TotalResistance;Additional+15%AfflictionEffect
- (6pc) Additional+15%ReapingCooldown Recovery Speed
- OracleThea - Wisdom of the Gods
- (2pc) For every 1 stack ofFocus Blessing, gain +15Critical Strike Rating, up to a maximum of +150.
- (4pc) +15% AllResistances; when activatingSpell Burst, gain one stack ofTenacity BlessingandAgility Blessing.
- (6pc) +2Focus BlessingStack Upper Limit
- OracleThea -Incarnation of the Gods
- (2pc) Additional+30%Steep StrikeDamage
- (4pc) +15% TotalResistance; 10% chance to cause an explosion upon defeating an enemy, dealing 15% of the enemy'sMax LifeasIndirectFire Damage
- (6pc) +2Tenacity BlessingMax Stacks; +2Agility BlessingMax Stacks
- CommanderMoto-Order Calling
- (2pc) +30%OverloadDuration
- (4pc) +15% TotalResistance; +20%OverloadEffect
- (6pc) Each timeOverloadis applied, gain 1Commandpoint.
- CommanderMoto-Charge Calling
- (2pc) +20%OverloadCooldown Recovery Speed
- (4pc) +15% TotalResistance; WhenSynthetic TroopMinionsinitiate theSelf-Destruct Protocol, there is a 6% chance to drop 1 Mechanical Part.
- (6pc) When picking up parts, there is a 20% chance to gain 1Commandpoint.
- LightbringerRosa - High Court Chariot
- (2pc) Regenerate 4 points ofMurderous Intentevery second.
- (4pc) +15% TotalResistance; Upon defeating an enemy, trigger a Level 10Burst of Anger
- (6pc) Every 10 seconds, the next use of theTrait Skillgains an additional effect: Eliminate all non-Eliteunits within the range ofHoly Illumination, and grant all units within theHoly Domainan additional +20% size and +20% damage.
- The ForsakenIris-Growing Breeze
- (2pc) When theSpirit Magususes a skill, there is an 8% chance to lose one layer ofNourishment.
- (4pc) +15% TotalResistance; +1Spirit Magus SkillLevel
- (6pc) Every 4 seconds, a randomSpirit Magusgains a buff: an additional +200Growth, +60%Attack, Casting, andMovement Speed.
New Pactspirits
- Mistville Orphan (Drop)
- Inner ring effect:
- Dropped Mistville Intel have a 2% chance to be doubled
- Dropped Mistville Intel have a 2% chance to be doubled
- Drop Quantity in Advent of Folklores +2%
- Mid ring effect:
- Dropped Mistville Intel have a 4% chance to be doubled
- Dropped Mistville Intel have a 4% chance to be doubled
- Drop Quantity in Advent of Folklores +4%
- Outer ring effect:
- When going to the Clock Tower, there is a 10% chance to skip the battle and enter the Misty Lake, gaining 3 Chests of Folklores at the same time
- Bonus Affix:
- Rank 2 Upgrade Reward Outer Ring gains Bonus Affix 1:When opening a Chest of Folklores, there is a 5% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
- Rank 3 Upgrade Reward Outer Ring gains Bonus Affix 2:In each round of the Whispering Mist gameplay, additionally gain 1 chance(s) to refresh the items at the Mistville Trader
- Rank 4 Upgrade Reward Effects of Bonus Affix 1 in Outer Ring Enhanced: When opening a Chest of Folklores, there is a 10% chance that 1 additional Chest of Folklores will appear (this can only be triggered once)
- Rank 5 Upgrade Reward Effects of Bonus Affix 2 in Outer Ring Enhanced: In each round of the Whispering Mist gameplay, additionally gain 3 chance(s) to refresh the items at the Mistville Trader
- Rank 6 Upgrade Reward Effects of Non-Bonus Affixes in Outer Ring Enhanced: When going to the Clock Tower, there is a 13% chance to skip the battle and enter the Misty Lake, gaining 3 Chests of Folklores at the same time
- Backup Power (Attack)
- Inner ring effect:
- +3% Movement Speed
- +12% Lightning Damage
- +4% Attack and Cast Speed
- Mid ring effect:
- +6% Movement Speed
- +24% Lightning Damage
- +8% Attack and Cast Speed
- Outer ring effect:
- Gains 3.5% of Lightning Damage hit as Base Shock Damage on hit
- Bonus Affix:
- Rank 2 Upgrade Reward Outer Ring gains Bonus Affix 1:When settling Shock Damage, restores 1.5% Missing Life and Energy Shield. Interval: 0.2s.
- Rank 3 Upgrade Reward Outer Ring gains Bonus Affix 2:+15% Movement Speed if you have settled Shock recently
- Rank 4 Upgrade Reward Effects of Bonus Affix 1 in Outer Ring Enhanced When settling Shock Damage, restores 3% Missing Life and Energy Shield. Interval: 0.2s.
- Rank 5 Upgrade Reward Effects of Bonus Affix 2 in Outer Ring Enhanced:+30% Movement Speed if you have settled Shock recently
- Rank 6 Upgrade Reward Effects of Non-Bonus Affixes in Outer Ring Enhanced: Gains 4.5% of Lightning Damage hit as Base Shock Damage on hit
- Captain Kitty of the Furious Sea (Attack)
- Inner ring effect:
- +7.5% Warcry Skill Effect Duration
- +5.5% Warcry Cooldown Recovery Speed
- +6% Warcry Effect
- Mid ring effect:
- +15% Warcry Skill Effect Duration
- +11% Warcry Cooldown Recovery Speed
- +12% Warcry Effect
- Outer ring effect:
- Immediately casts Warcry. +30% additional Warcry Skill Effect
- Bonus Affix:
- Rank 2 Upgrade Reward Outer Ring gains Bonus Affix 1:+11% Warcry Cooldown Recovery Speed
- Rank 3 Upgrade Reward Outer Ring gains Bonus Affix 2:+1 Warcry Skill Charge
- Rank 4 Upgrade Reward Effects of Bonus Affix 1 in Outer Ring Enhanced:+22% Warcry Cooldown Recovery Speed
- Rank 5 Upgrade Reward Effects of Bonus Affix 2 in Outer Ring Enhanced:+2 Warcry Skill Charge
- Rank 6 Upgrade Reward Effects of Non-Bonus Affixes in Outer Ring Enhanced: Immediately casts Warcry. +40% additional Warcry Skill Effect
Gameplay Adjustments
- [Gameplay] Whispering Mist Season-exclusive Gameplay Added
- [Gameplay] Twinightmare gameplay has been integrated into the core gameplay and will no longer be a regular feature. Additionally, corresponding Trait and Confusion Cards have been added.
- [Gameplay] In the God of Machines gameplay, monsters that appear have had their special fluorescent drops removed.
- [Gameplay] The number of activations required to obtain the last Talent Node in the Avarice Code from the Cube of Rapacity gameplay has been adjusted from 380 to 120.
- [Gameplay] Introducing the new endgame mode - Trial of Divinity. Players will obtain corresponding entry tickets (Divinity Emblems) by participating in the God of War, God of Might, Goddess of Hunting, and God of Machines gameplay modes. Combine a specific number of the four types of entry tickets to enter the Trial of Divinity mode at the Spacetime Wanderer. The mode features 50 difficulty levels, and players can choose to challenge a certain number of levels based on their strength before leaving the gameplay area to wait for the mode to end and claim rewards. In addition to regular drops and Legendary Gear drops, the main loot in the Trial of Divinity is Divinity Stones, which can be exchanged for corresponding rewards at the Blessings from Gods of the Spacetime Wanderer.
At the same time, we have removed the Avarice Bounty from the Cube of Rapacity. Players will now receive Divinity Stones instead of Desire Beads when participating in the Cube gameplay, which can also be exchanged for rewards at the Blessings from Gods.
- [Fixed] Fixed the bug where the difficulty would decrease if the player died midway through the Path of the Brave challenge.
- [Fixed] Fixed the issue where dropped items in the Netherrealm Stage - Dragonrest Plateau would fall into unreachable areas.
- [Fixed] During Dark Surge gameplay, the skills released by traps can now properly deal damage.
- [Fixed] Fixed the bug where the Cube Season Pactspirit "Desire Bead Drop Quantity +X%" was not working properly.
- [Fixed] Corrected the issue where the effect of reducing the drop quantity of Desire Crystals from Malice Incarnation in the Talent [Bounty of Greed] was inactive.
Story Adjustment
- [Story] Excluding the content of Chapter 4 and Chapter 5, hunters will enter the Netherrealm after the end of Chapter 3's story, and the overall Stage Level will be adjusted accordingly.
- [Story] Prologue: Ashes Extinguished - Stage restructure, optimized battle rhythm
- [Story] Adjust the structure of some stages in Ancient Passage, Ancient Battleground, and Anti-Dragon Bulwark to optimize the battle rhythm.
- [Story] During the Main Story chapter's BOSS, a timer mechanism has been added. If players do not defeat the BOSS in time, they will need to Restart the Challenge.
- [Story] Removed the Rift Gameplay during the Main Story period.
- [Story] Main story stages now feature a new team-up function.
- [Story] A challenge limit has been added to the story stages. If the number of challenges is exhausted, players must restart the challenge for that stage.
- [Story] The Treasure Trove has been added to the story, where hunters can gain a large amount of XP and acquire specific Legendary Gear.
- [Story] A level indicator has been added to the story stages. Stages with different level gaps compared to the player's current level will have distinct color distinctions.
Stage Adjustment
- [Stage] Overall, adjust the BOSS and Rare Monster's HP
- [Stage] A new Rare Skill Affix mechanism has been added. At different times, 1-3 different affixes will be attached. The more affixes a Rare monster has, the more generous the rewards will be. Powerful affixes will have a special icon to identify them.
- [Stage] Optimize trap damage, adjusting it to a normal value (a relatively reasonable threat to players)
- [Stage] Adjusting the damage of some monster skills in the lower section
- [Stage] Reduced the quantity of landmines and Wall cannons on the map.
- [Stage] Removed the Blood Lock Mechanism of Flame Forger - Fireheart Plunderer
- [Stage] Coldness Tracer - Ice Hell Vortex has added a new entrance animation (can be skipped).
- [Stage] Due to the addition of random affixes for rare monsters, the duration of Netherrealm skill affixes has been correspondingly reduced.
- [Stage] Path of the Brave has added a new penalty mechanism for idle players.
Netherrealm Adjustment
- [Netherrealm] The early-stage Confusion Card in the Netherrealm has been revamped to help Hunters more specifically obtain the items they desire.
- [Netherrealm] Netherrealm quests no longer offer Beacon rewards.
- [Netherrealm] has removed the Trait Card [Modest - Cube], and a new Cube Trait Card will replace it.
- [Netherrealm] has added 7 new types of compasses, each providing different functions such as increasing drop quantity, improving drop rarity, adding additional normal monsters, adding additional magic monsters, adding additional rare monsters, increasing legendary gear drop, and increasing gear drop quantity.
- [Netherrealm] After failing to challenge the Plane Watcher, no Attention Points will be returned.
- [Netherrealm] Deep Space Mode has been changed to open at Timemark 8-2.
- [Netherrealm] The Compass slot will now record the Compass used in the previous stage and automatically insert it.
- [Netherrealm] The unlocking conditions for the Compass slots have been modified. Now, the four Compass slots will be unlocked when reaching Timemark 8-1, 8-2, 8-3, and 8-4 in any plane, respectively.
- [Netherrealm] The exchangeable quantity of each beacon in the Beacon Shop has been reduced.
- [Netherrealm] The Confusion Cards in the late stages of Netherrealm have been streamlined. Most Confusion Cards no longer have multiple versions with progress values of 2, 4, and 6, and only the version with a progress value of 2 is retained. Among the Confusion Cards with progress value requirements of 4 and 6, only those with strong enough Gravity have been preserved, while those with insufficient Gravity have been removed.
Drop Adjustment
- The drop stack quantity for Flame Sand/Flame Elementium has been adjusted to: 1/5/10/20/50.
- In the City of Aeterna gameplay, the probability of Soul Candle points appearing is twice that of before, while the drop quantity of individual Soul Candle points has been reduced accordingly. The overall drop quantity of the remaining points has also been decreased.
- Twinightmare Season Pactspirit effect has been fixed, and the probability of Sweet Dream/Nightmare monsters dropping Dream Talking in Twinightmare gameplay has been increased.
- In the Blacksail gameplay, there is a chance to drop specific Fluorescent Memory Shards, which can be exchanged for the exclusive Legendary Gear [Fool's Crown].
- When using 1 Queen's Grace to challenge the Queen of Eternal Sun, and she will no longer drop [Enamor].
- When using 3 Queen's Grace to challenge the Queen of Eternal Sun, now there's a chance to obtain a large amount of Dream Talking as a drop.
- When using 3 Void Sea Invitations to challenge the Lord of the Void Sea, now there's a chance to drop Fluorescent Memory Shards, which can be exchanged for the Legendary Relic "Heart of Ethereal Realm" that unlocks five Engrams.
- Tidemaster's Exclusive Legendary Gear [Cicada Shell] [Frozen Path] [Corrupted Bulwark] has now been changed to Common Drops.
- The special equipment bases dropped by Traveler and Plane Watcher have been changed to drop from the Six Gods gameplay, as follows: God of War: Shaman's Amulet, Cataclysm Amulet, Sunlight Amulet, God's Grace Belt God of Might: Graceful Ring, Destroyer's Amulet, Onslaughter's Amulet God of Machines: Lunar Corona Amulet, Sacrificer's Amulet, Boon Belt Goddess of Hunting: Surge Ring, Aurora Ring, Prisoner Ring
Crafting Adjustment
In order to increase the value of dropped gear and make the gear growth and crafting process more phased, we have made the following adjustments to the rare gear and gear crafting system:
- Under normal circ*mstances, the maximum plasticity of rare gear is 100.
- Rare gear with an item level of 100 has 200 plasticity, but can only be obtained through corresponding Trait Card drops.
- T0 affixes will only appear in rare gear with an item level of 100.
- Increased the drop rate of gear with 1-3 T1 affixes.
- Now, the Prototype Crafting function can only be used on gear with an item level of 70 or higher. The affix upgrade function is unlocked after completing the Chapter 2 Main Quest [Gear Crafting].
- During Prototype Crafting, locking 1 affix and 2 affixes will consume the same amount of Flame Sand, and the consumption amount has been adjusted accordingly.
- Flame Residue/Flame Dust is now replaced by Quartz Grain/Ground Quartz, which is the main consumption for affix upgrades. When the gear item level is 100, upgrading T3 affixes to T2 and T2 affixes to T1 will consume Flame Elementium; upgrading affix from T1 to T0 will only consume Ultimate Ember. At the same time, the plasticity consumption for affix upgrades has been reduced.
- The function of exchanging Flame Sand with Ground Quartz (formerly Flame Dust) at the Trader will be canceled.
- Added Reincarnation Ember, which can be used to re-randomize a single resistance affix on gear.
Character Panel Adjustment
- Added display for "Adds Shock Base Damage"
- Added display for "Chance to Evade Spells"
- Added display for "Aura Effects, Empower Skill Effects, Defensive Skill Effects, and Warcry Skill Effects."
- Due to the modification of the armor formula, the calculation method for survival value has also been adjusted.
Pactspirit Adjustment
- The appearance probability of Season Pactspirits of Purple/Blue has been adjusted to 30%.
- Due to the adjustment of the Resistance scale, the values related to Resistance in the entire Pactspirit system have been adjusted to be consistent with the external scale.
- Due to the adjustment of the Curse effect, the values related to the Curse effect in the entire Pactspirit system have been adjusted to be consistent with the external scale.
Fluorescent Memory Shard Adjustment
Removed the following Fluorescent Memory Shards:
Common: | Gear: | Legendary Gear: |
Sightless Guide | Conquest's End | False Expectations |
Confusing Memories | Fate Binding | Burning Heart |
Miner's Surprise | Queen's Jewelry Box | Ouroboros |
Useless Prophecy | Queen's Makeup Kit | Dragon Taming Tips |
Very Whale | Six Gods' Blessing | Echo of Despair |
Uros' Legacy | TheLong Farewell |
Fluorescent Memory Shard Adjustment:
- Forbidden Prophecy: Exchange 3 Random Fluorescent Memory Shards -----> Exchange 1 Random Fluorescent Memory Shard
Fluorescent Memory Shards Drop Adjustment:
- The average value of Fluorescent Memory Shards has been significantly increased, while their drop rate has been significantly reduced.
- In the Steel Forge area, the exclusive Fluorescent Memory Shards "Long Farewell" have been changed to "Unhatched Shadow," and the drop rate has been adjusted accordingly.
- In the Voidlands area, the Exclusive Fluorescent Memory Shard "Cascade of Sands" has been changed to "Twin Eggs," and the drop rate has been adjusted accordingly.
- In Timemark 8 stages, [Fluorescent Memory Shards - Aureole Rock] will no longer drop. Instead, Travelers in Timemark 7/8 have a chance to drop [Fluorescent Memory Shards - Aureole Rock] or the corresponding Level 21 Passive Skill.
- A new batch of Fluorescent Memory Shards has been added. Please check the details in the game.
Hero Item Adjustments
- Increased the drop rate for Hero Memories which unlocks the Trait. Reduced the drop rate for some Legendary Memories.
- Fixed the bug where the Fluorescent Memory Shards "Hero Statue" could not exchange Rosa's Memory and Relic.
- Added a batch of easily obtainable high-level Legendary Memory Prototypes to alleviate the issue of some heroes struggling too much during periods without specific Legendary Memories.
Hero Trait | MemoryName | Memory Effect |
BerserkerRein |Anger | The End of the Hero-Prototype | ActivateHero Trait:Uncontrolled Anger Additional(-30 - -20)%Damage |
BerserkerRehan |Seething Silhouette | Ancestral Hate-Prototype | ActivateHero Trait:Boiling Anger Additional(-30 - -20)%Damage |
BerserkerRehan |Seething Silhouette | Future Burnt Offering-Prototype | Seething Spirit will always exist and attack automatically while Berserk is active+(40 - 60)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (engram 5 exclusive) |
DivineshotCarino|Ranger of Glory | Ranger's Last Journey-Prototype | ActivateHero Trait:Landslide Additional(-30 - -20)%Damage |
DivineshotCarino|Lethal Flash | Nothing to Lose-Prototype | ActivateHero Trait:Desperate Measure Additional(-30 - -20)%Damage |
CateyeErika |Wind Stalker | Butterfly Hunting-Prototype | ActivateHero Trait:Cat Dive Additional(-30 - -20)%Damage |
CateyeErika |Lightning Shadow | Cat Power Generation Conjecture-Prototype | ActivateHero Trait:Lightning Fast Additional(-30 - -20)%Damage |
EscapistBing |Blast Nova | Ultimate Demolition Plan-Prototype | ActivateHero Trait:Doomsday Fission Additional(-30 - -20)%Damage |
FrostfireGemma|Ice-Fire Fusion | Two Extremes-Prototype | ActivateHero Trait:Frozen Flame Additional(-30 - -20)%Damage |
FrostfireGemma|Frostbitten Heart | Heart of the Snow-Prototype | ActivateHero Trait:Blooming Frost Flower Deal an additional (-30 - -20)%Damage |
FrostfireGemma|Flame of Pleasure | Joy of Struggling-Prototype | ActivateHero Trait:Scorching Trampling Additional(-30 - -20)%Damage |
OracleThea | Wisdom of the Gods | Bitter Fruit of Omniscience-Prototype | ActivateHero Trait:Predicted Sacrifice Additional(-30 - -20)%Damage |
OracleThea |Incarnation of the Gods | Praying for the Termination -Prototype | ActivateHero Trait:Divine Realm Power Deal an additional (-30 - -20)%Damage |
Spacetime WitnessYouga|Spacetime Illusion | Realm-Breaking Soul Sync-Prototype | ActivateHero Trait:Twisted Field Additional(-30 - -20)%Damage |
Spacetime WitnessYouga|Spacetime Elapse | Pushing the Cogs of Fate-Prototype | ActivateHero Trait:Spacetime Speed-up Additional (-30 - -20)%Damage |
CommanderMoto|Order Calling | Eagle's Fight to the Death-Prototype | ActivateHero Trait:Last Stand Additional(-30 - -20)%MinionsDamage |
CommanderMoto|Charge Calling | Dominion of the Iron Pack-Prototype | ActivateHero Trait:Heroic Sacrifice Additional(-30 - -20)% MinionDamage |
LightbringerRosa | High Court Chariot | Between the Holy Land and Hell-Prototype | ActivateHero Trait: Desperation Additional(-30 - -20)%Damage |
The ForsakenIris|Growing Breeze | Spirit Magus Commemoration-Prototype | ActivateHero Trait:Amazing Friends Additional(-30 - -20)%MinionsDamage |
Other Adjustments
- Added a guiding quest for the City of Aeterna gameplay.
- Added some blue guiding light points in the Main Story stages to convey more useful information.
- Added new pick-up sound effects, now different types of items will have more distinct and noticeable pick-up sounds.
- Added new drop SFX, now more precious items will have more noticeable drop feedback.
- Added some new Loading tips entries, now the Loading screen will have even more useful information.
- Added the Netherrealm Mentor Trader feature, now you can quickly purchase items like Compasses at the Netherrealm Device.
- The main story quest that required returning to Ember's Rest has been removed, making the overall main quest experience smoother now.
- Optimized the icon effect of the quest guidance halo, now they look clearer and more noticeable.
- Fixed the issue where the guiding light circle may not disappear after the quest is completed.
- Fixed the issue where clicking the Collapse Quest button displayed incorrect tooltip text, indicating that it can only be used after Chapter 5, Section 15.
- Fixed the issue of incorrect icon color above the NPC's head in the main quest "Race Against the Sun."
- Fixed the issue where the quest was blocked and the stage showed as locked after completing the prologue and returning to the hideout from the Ancient Passage.
- Fixed the issue where the God of War quest was not displayed on the NPC in the Road of the Moon.
System Optimizations
- [System] Remove the Newbie Builds system.
- [System] A new Reflection System has been added. You can replicate non-Legendary Gear by consuming the item [Twin Reflection].
- [Pick Up] Added a new batch of pick-up SFX. Now, picking up different items will have different sounds.
- [Drop] The drop performance has been optimized, and the lag or even crashes caused by excessive drops will be significantly alleviated.
- [Outfit] New outfit type added, featuring drop voice lines.
- [Outfit] A new growth-type back accessory has been added. The character's resistance changes can cause the outfit to automatically transform its appearance.
- [Social] You can now gift non-stackable items to friends. Once gifted, the item will automatically bind (cannot be traded or gifted again).
- [Social] The upper limit for the length of a single chat message has been increased from 50 characters to 100 characters (50 words).
- [Boon] New Appearance Boon Coupon added, can be used in Past Memories' Appearance Boon, enjoy a 50% discount on 10 consecutive purchases.
- [Boon] The Boon feature will now be unlocked after completing Chapter 1, Section 4 quest in Dragon Frontier.
- [Item] Energy Core Trade House max stack quantity changed to 999
- [Hunter's Forge] The rewards for Hunter's Forge have been adjusted.
- [Create Account] New accounts will receive 100 Hero Emblems as a gift.
- [Help Manual] Added a list of in-game development items
- [Help Manual] Added explanations for some important in-game systems
- [Season Pass] Purchasing the Gilded Season Pass will grant you additional access to use all Hero Traits for the current season.
- [Great Void] A new Preview Reward button has been added to the top right corner of each Boss interface, allowing players to preview the Boss's drops without a ticket.
- [Hero Trait] Some Legendary Hero Memory has a limited installation quantity.
- [Divinity Slate] The Divinity Slate Affix List now supports keyword search.
- [Customize Filter] The filter condition editing interface has been restructured to support convenient multi-selection of item types and affixes.
General Balance Adjustments
The following section outlines the balance adjustments for the Whispering Mist Season, here's the information from the patch notes.
Damage Upper Limit
- In the previous season, the damage upper limit applied to the calculated value of each instance of damage, meaning that the calculated result of each damage instance could not exceed 100 billion.
- In the new season, we will adjust the damage upper limit mechanism to:
- Within the same frame, for the same enemy, damage originating from the same player (including the player's minions, sentries, etc.) is divided according to damage type. All damage of the same type shares an upper limit.
- Damage types include: On Hit Damage, Secondary Damage, Damage Over Time, Life Removal (including Reaping and Reap Purification), and Injury Buffer.
- The upper limit for each type of damage is 500 billion per frame.
- "Dealing additional damage to life" will no longer allow damage to break through the upper limit.
Armor Formula Adjustment
- When calculating the damage reduction rate provided by a player's or monster's armor, make a distinction:
- Player Damage Reduction Rate = Player Armor / (0.9 Player Armor + 3000 + 300 Min(Enemy Level, 90))
- Monster Damage Reduction Rate = Monster Armor Value / (0.9 * Monster Armor Value + 30000)
Spell Burst
- Triggered skills can no longer activate Spell Burst.
- Minions can now properly utilize the Spell Burst mechanic.
Resistance
- Elemental and Erosion Resistance max limit adjusted to 60%, Elemental and Erosion Max Resistance cap adjusted to 90%.
- Resistance will no longer be reduced at levels 48, 58, and 80.
- Reduce monster Elemental and Erosion Damage.
- Adjust the distribution of Elemental and Erosion Resistance.
Others
- Shock damage now ignores Lightning Resistance.
Hero Trait Adjustment
There are changes to hero traits with a big focus on the 5 base hero traits for the Whispering Mist Season, here's the information from the patch notes.
Hero Trait Unlocking Condition Modification
- The unlocking conditions for each trait point have been changed from the original level 9, 13, 32, 50, 62, and 80 to completing the Riverside quest, and level 25, 45, 60, 75, and 90.
Berserker Rehan - Anger
- Trait [Anger] adds "During Berserk state, trigger a Burst on hit, with a cooldown of 0.3 seconds"
- Trait [Rage] "During Berserk state, on hit, trigger a Burst with a cooldown of 0.3 seconds" has been adjusted to "Even in non-Berserk state, on hit, trigger a Burst with a cooldown of 0.6 seconds."
Berserker Rehan - Seething Silhouette
- Trait [Seething Silhouette]: The detection radius of the Seething Spirit summoned by Summon increases by 100%.
- Trait [Seething Silhouette] has been updated with "Possess Seething Spirit, with a 1-second interval between appearances; when in Berserk mode, Seething Spirit appears when the player uses Melee Main Skill."
- Trait [Seething] adjusted to "When using melee attack skills in a non-berserk state, gain an additional 9 Rage points; -0.8 seconds interval for Seething Spirit to appear."
- Trait [Growing Anger] now includes "If Seething Spirit has dealt Double Damage recently, you and Seething Spirit gain an additional +20% Attack Speed."
- Trait [Boiling Anger] adjusted to "For every 8 points of Rage, gain an additional +1% Seething Spirit Damage; when stationary, this effect is increased by 50%"
- Trait [Rage Infusion] added: "In Berserk state, gain an additional +20% Melee Damage."
- Trait [Split Form] has been adjusted from "All Resistance caps are fixed at 60%; for every 15% Resistance exceeding the cap, gain an additional +2% Max Life" to "Resistance cap is changed to 45%", "For every 4% Resistance exceeding the cap, gain +1% additional Max Life".
Divineshot Carino - Ranger of Glory
- Trait [Ammo Expert]: The "Always attempt auto-reload, reload can be interrupted" has been moved to the basic trait.
- Trait [Ammo Expert] removes the affix "When consuming ammo, +2 Projectile Quantity" and adds a new affix "If Special Ammo has been consumed recently, an additional +15% Damage."
Frostfire Gemma - Frostbitten Heart
- Trait [Frostbitten Heart] "When dealing damage with cold skills, release a Cold Pulse with a 4-second interval" has been adjusted to "When dealing Cold Damage, release a Cold Pulse with a 4-second interval."
- Trait [Snowy Embrace] adjusted to "When dealing Cold Damage, restore 1 Cold Energy point; +6 Cold Energy Upper Limit."
- Trait [Glacial Night] now adds "Deal an additional +20% damage to recently frozen enemies."
- Trait Point [Frigid Infusion]: "After Freeze status ends, Frostbite and all Frostbite values are no longer cleared, +25% retained Frostbite values" has been adjusted to "After Freeze status ends, Frostbite and all Frostbite values are no longer cleared, +30% retained Frostbite values."
- Trait [Extreme Coldness]: "For each stack of Extreme Coldness on the enemy, deal an additional +15% damage" has been adjusted to "For each stack of Extreme Coldness on the enemy, deal an additional +12% damage."
Frostfire Gemma - Flame of Pleasure
- Trait [Sinful Entanglement] adds "Defeating enemies refreshes Purgatory Cooldown time."
Spacetime Witness Youga - Spacetime Illusion
- Remove the trait [Spacetime Protection] and add a new trait [Curvature Illusion Speed] Its effect is "Spacetime Illusion no longer has a casting action and is only limited by the cast frequency; 100% of the Cast Speed bonus and additional bonus also apply to Spacetime Illusion damage."
- Trait [Synchronized Time] and [Arcane Contact] swap positions.
- Optimized the AI of Spacetime Illusion, making it more aggressive in its attacks.
- Fixed the issue where the Twisted Spacetime carried by the Spacetime Illusion summoned by the [Spacetime Illusion] feature had a radius that was not 5.5 meters.
Spacetime Witness · Youga - Spacetime Elapse
- Basic Trait [Spacetime Elapse] has added the effect: "For each enemy affected by DoT Damage, restore 2 Spacetime Energy per second; when defeating an enemy, restore 3 Spacetime Energy."
- Trait [Spacetime Conversion]: The effect "When you inflict Damage Over Time on enemies, consume Spacetime Energy to release [Twisted Spacetime] centered on them, with a Cooldown of 2 seconds" has been moved to the Trait Point "Spacetime Diversion."
- Trait [Spacetime Conversion]: Change "30% of increases and decreases to Skill Area also apply to skill effect duration" to "20% of increases and decreases to Skill Area also apply to skill effect duration, up to a maximum of +150%."
- Trait [Spacetime Delay] removes the affix "During Twisted Spacetime persistence, recasting will move Twisted Spacetime and extend the skill duration by 2 seconds," and adds "+200% base trait-provided Spacetime Energy Restoration."
- Trait [Spacetime Pause] adjusted to "Additional -30% Skill Effect Duration; when dealing Damage Over Time, inflict an additional +150% Persistent Damage for 3 seconds, affected by Skill Effect Duration, with a 10-second Cooldown for the same enemy."
- Trait [Spacetime Turbulence] has a new affix: "Gain a skill slot, which can be used to install Support Skills and Activation Medium Support Skills to assist the Trait Skill Twisted Spacetime."
Oracle Thea - Wisdom of the Gods
- In the Basic Trait, the "Each use of Divine Punishment consumes one layer of Tenacity Blessing for an additional +15% damage on the next Main Skill" has been adjusted to "Each use of Divine Punishment consumes one layer of Tenacity Blessing for an additional +10% damage on the next Main Skill."
- Trait [Predicted Reincarnation] has the effect "When you deal Double Damage, attempt to automatically use Divine Punishment" moved to [Finale Prophecy].
- Trait [Predicted Hope]: The effect "Recently, each use of Divine Punishment consumes one layer of blessing, and when using Divine Punishment, the next Main Skill Damage is increased by +50%, up to a maximum of +1250%" has been adjusted to "Recently, each use of Divine Punishment consumes one layer of blessing, and when using Divine Punishment, the next Main Skill Damage is increased by +20%, up to a maximum of +300%."
Oracle · Thea - Incarnation of the Gods
- Trait [Might Flow]: Change "If not within the Divine Realm area, gain +4% Movement Speed for each stack of any Blessing" to "If not within the Divine Realm area, gain +3% Movement Speed for each stack of any Blessing."
- Trait [Ingenuity] has added a new affix: "Gain a skill slot, which can be used to install Support Skills and Activation Medium Support Skills to assist the Divine Realm Trait Skill."
Commander Moto - Order Calling
- Basic trait [Order Calling] removes "Overload Provides: Additional +5% Attack and Cast Speed."
- In the basic trait [Order Calling], the "When Minions have Overload, +30% Attack and Cast Speed" has been adjusted to "When Minions have Overload, +50% Attack and Cast Speed."
- Trait [All In]: The "+180% Overload Effect; Minions' Overload Effect decreases by 6% every 0.2 seconds, up to -180%" has been adjusted to "+120% Overload Effect; Minions' Overload Effect decreases by 6% every 0.2 seconds, up to -120%".
- Trait [All In] has been changed from "Overload grants Additional Effect: +40% Critical Strike Rating" to "When Minions have Overload, they gain +100% Critical Strike Rating".
- Trait [Rest & Ready] removed "Additional Overload effect: +10% Attack and Cast Speed."
Cateye Erika - Wind Stalker
- The basic trait [Wind Stalker] now includes "Cat's Agility effect: an additional +30% Attack Damage."
- Trait [Hot Pursuit]: The effect "During Cat's Agility, +200% Multistrike Chance" has been adjusted to "During Cat's Agility, +100% Multistrike Chance, and an additional +30% Attack Damage."
- Trait [Cat's Scratch]: Change "When reaching the max Multistrike Count, gain an additional +3% Attack Speed for each Stalker stack, lasting 3 seconds" to "Each time you reach the max Multistrike Count, gain an additional +3% Attack Speed for each Stalker stack, lasting 3 seconds, up to a maximum of +90%."
- Trait [Hot Pursuit] has been adjusted from "Stalker Effect: Multistrike Damage increases by 30%" to "Stalker Effect: Multistrike Damage increases by 20%".
Lightbringer Rosa - High Court Chariot
- Trait [Decimate] has a new affix: "Gain a skill slot, which can be used to install Support Skills and Catalyst Support Skills to enhance the Holy Domain Trait Skill."
Escapist Bin - Blast Nova
- Trait [Blast Nova]: The flying speed of thrown bombs is increased.
- In the basic trait, "Additional +40% Projectile Damage" has been adjusted to "Additional +50% Projectile Damage."
- Trait [Doom Shot]: The "Additional +40% Projectile Damage" has been adjusted to "Additional +50% Projectile Damage."
- Trait [Aggregation Load] has been adjusted from "When throwing a bomb, for every +1 bomb thrown, the damage is increased by an additional +25%, up to a maximum of +200%" to "When throwing a bomb, for every +1 bomb thrown, the damage is increased by an additional +30%, up to a maximum of +240%".
- Trait [Frenzy Hound]: "When a bomb explodes, for each bomb currently present, an additional +4% damage is dealt, up to a maximum of +100%" has been adjusted to "When a bomb explodes, for each bomb currently present, an additional +4% damage is dealt, up to a maximum of +120%."
- Trait [Doomsday Fission]: The "Fission" cooldown has been adjusted to 10 seconds, with a duration of 6 seconds. The "Additional -20% Damage" in "Fission" has been changed to "Additional -10% Damage."
The Forsaken Iris | Growing Breeze
- Trait [We Shall Protect You]: Change "For every 1% excess Resistance, +0.5% Enhanced Skill usage chance, up to +20%" to "For every 1% excess Resistance, +1% Enhanced Skill usage chance, up to +20%."
Hero Memories and Relic Adjustments
In this season, we have made experimental adjustments to the Affixes of Memory and Relic for the five free Hero Traits, hoping that the new version of Relic and Memory Affixes can bring a richer experience for players.
Berserker Rehan - Fury of Anger
Hero Relic
- Remove Affix "+(3 - 12)% Max Life"
- Remove Affix "+(4 - 12)% Attack and Cast Speed"
- Remove Affix "+(3 - 12)% Defense"
- Remove Affix "+(11 - 41)% Fire Resistance"
- Remove Affix "Recently, for every (30 - 50) Rage gained, +5% Critical Strike Damage, stacking up to 10 times."
- Remove Affix "Recently, for every (30 - 50) Rage consumed, +3% Warcry effect, stacking up to 10 times."
- Remove Affix "For each Hero Memory engraved, during the Warcry effect duration, +(1 - 1.5)% percentage Life Restoration."
- New Affix: "For every 120 Max Life, +1 Rage Upper Limit, up to a maximum of +(23 - 50)"
- New Affix: "+(4 - 12)% Cooldown Recovery Speed"
- New Affix: "+(12 - 36)% Fervor Effect"
- New Affix: "+(3 - 10)% Elemental Resistance"
- New affix: "For every 30 Rage consumed recently, gain an additional +(2-3)% Melee Damage, stacking up to 10 times."
- New affix: "For every 30 Rage consumed recently, gain +(6 - 12)% Critical Strike Damage, stacking up to 10 times."
- New affix: "For every 10 points of Rage, add (2-4) - (2-4) Melee Damage to your Attack, stacking up to 10 times."
- New affix: "Upon triggering Burst, consume 2 Rage; when triggering Burst, there is a (13 - 30)% chance to trigger an additional Burst."
Hero Memories
- Remove Affix "+(3 - 12)% Max Life"
- Remove affix "+(12 - 45) Strength"
- Remove the affix "When taking damage, restore (0.5 - 2)% of Max Life every 0.5 seconds."
- Remove affix "Additional +(1 - 6)% Ignite Damage"
- Remove affix "Additional +(1 - 6)% Bleed Damage"
- Remove Affix "+(4 - 13)% Attack and Spell Block Chance"
- Remove Affix "+(4 - 12)% Attack Speed"
- New Affix: "+(4 - 12)% Cooldown Recovery Speed"
- New Affix: "+(12 - 36)% Fervor Effect"
- New affix: "Additional +(5 - 15)% damage for triggered skills, Additional -5% damage for active skills"
- New Affix: "For every (32 - 8) Strength, +1% Damage to Triggered Skills"
- New affix added: "+(14 - 50)% Knockback Distance"
- New Affix: "For Non-Physical DMG, +(3 - 9)% Armor Effective Rate"
- "Recently, for every 30 Rage consumed, +(2 - 5)% Melee Damage, stacking up to 30 times" has been adjusted to "Recently, for every 30 Rage consumed, +(5 - 12)% Melee Damage, stacking up to 10 times."
Divineshot Carino | Ranger of Glory
Hero Relic
- Remove affix "+(10 - 12)% Attack and Cast Speed"
- Remove Affix "+(47 - 60)% Critical Strike Rating"
- Remove affix "+(28 - 36)% Projectile Damage"
- Remove Affix "+1 Projectile Quantity"
- Remove Affix "+(18 - 23)% Projectile Speed"
- New affix: "After a Critical Strike, the next 3 Projectile skills gain +(21-25)% Attack and Cast Speed."
- New affix: "For every 1 meter moved, gain +(6-10)% Critical Strike Rating on your next Projectile skill, lasting 3 seconds, up to a maximum of +120%."
- New affix: "For each projectile skill used while stationary, gain +3% movement speed after leaving the stationary state, lasting 2 seconds, up to a maximum of +(26-30)%."
- New affix: "Each projectile hit increases the enemy's vulnerability to your damage by an additional +1%, up to a maximum of +(26-30)%; this effect is lost if the enemy does not take damage within 2 seconds."
- New affix: "(66-80)% bonus to Movement Speed also applies to Projectile Speed"
- New affix: "If not hit recently, every 1 second, +1 Deflection Stack upper limit, (-20 - -15)% Evasion, stacks up to 3 times."
Hero Memories
- Remove Affix "+(10 - 12)% Max Life and Max Energy Shield"
- Remove Affix "Additional -8% Cooldown Reduction"
- Remove Affix "+(5 - 6)% Life Regain"
- Remove Affix "+(47 - 60)% Critical Strike Rating"
- Remove Affix "+(24 - 30)% Critical Strike Damage"
- Remove Affix "+(10 - 12)% Attack and Cast Speed"
- Remove affix "+(5 - 6)% Shield Regain"
- Remove Affix "+(18 - 23)% Projectile Speed"
- Remove Affix "+(28 - 36)% Projectile Damage"
- Remove Affix "+1 Projectile Quantity"
- New Affix: "Restore (41 - 50) Life and Energy Shield for every 1 meter moved, with a 0.1-second interval."
- New Affix "Upon defeating an enemy, there is a (16 - 20)% chance to gain 1 layer of Deflection."
- New Affix: "Every 6 meters moved, there is a 100% chance to gain Agility Blessing."
- New Affix: "Gain (2 - 3) Blur Rating on Critical Strike, with a 0.2-second interval"
- New Affix: "Recently, for every 1 meter moved, gain +(4 - 5)% Evasion, up to a maximum of +(51 - 60)%."
- New Affix: "After a Critical Strike, the next 3 Projectile Skills gain +(21 - 25)% Attack and Cast Speed"
- New affix: "For every 1 meter moved, gain +(6 - 10)% Critical Strike Rating on your next Projectile skill, lasting 3 seconds, up to a maximum of +120%."
- New affix: "Increased damage against distant enemies, dealing up to an additional +(13 - 16)% damage to enemies (10 - 13) meters away."
- New affix: "+(26 - 35)% critical strike damage to enemies within 8 meters; effect is doubled for enemies within 4 meters."
- New Affix: "+(15 - 20)% Magic Shot Duration"
Frostfire Gemma | Ice-Fire Fusion
Hero Relic
- Remove Affix "+(28 - 36)% Fire Damage"
- Remove Affix "+(28 - 36)% Fire Damage"
- Remove Affix "+(28 - 36)% Cold Damage"
- Remove Affix "+(19 - 24)% Max Mana"
- Remove Affix "+(32 - 41)% Cold Resistance"
- Remove Affix "+(32 - 41)% Fire Resistance"
- Remove Affix "Fusion Energy gains additional effect: +(4 - 5)% Lightning Damage."
- Remove Affix "Fusion Energy gains additional effect: Attack and Spell add (4 - 5) points of Fire Damage."
- Remove Affix "Fusion Energy gains additional effect: Additional +1% Cold Damage."
- New Affix: "Enemies on Frost Terra take an additional +(26-40)% Fire Damage, this effect is influenced by Empower Skill."
- New Affix: "For every (12-16) Frostbite on an enemy, deal an additional +1% Fire Damage; You cannot inflict Freeze."
- New Affix: "For each recent hit on an enemy by Flame Core, you deal an additional +8% Cold Damage to them, up to a maximum of +(54-60)%."
- New Affix "When dealing Ignite damage, if the main skill is a Cold skill, trigger the main skill with an interval of (0.7-1) seconds; your main skill cannot cause Ignite."
- New Affix: "If a Fire skill has been used recently, +(33-40)% Critical Strike Damage; If a Cold skill has been used recently, an additional (-8 - -7)% Damage taken."
- New Affix: "When defeating enemies with Fire Damage, reduce all Empower Skill current cooldowns by (-6 - -9)%; when defeating enemies with Cold Damage, reduce all Defensive Skill current cooldowns by (-6 - -9)%."
- New Affix: "+(12-14)% Cold and Fire Resistance"
- New Affix: "(81-100)% bonus to Empower Skill effects also applies to Fusion Energy effects during the duration of Frostfire Rampage."
- New Affix: "During Frostfire Rampage, for each enemy defeated, gain +2% Fusion Energy effect and extend Frostfire Rampage duration by 0.4 seconds, up to a maximum of (26-30) times."
- New Affix "Fusion Energy gains additional effect: +(5-6)% Freeze duration"
Hero Memories
- Remove Affix "Adds (18 - 21) - (34 - 39) Cold Damage to Attacks and Spells"
- Remove Affix "Adds (18 - 21) - (34 - 39) Fire Damage to Attacks and Spells"
- Remove Affix "+(10 - 12)% Attack and Cast Speed"
- Remove Affix "+(57 - 74) Attack and Spell Critical Strike Rating"
- Remove Affix "+(24 - 30)% Critical Strike Damage"
- Remove Affix "+(10 - 12)% Defense"
- Remove Affix "+(10 - 12)% Max Life"
- Remove Affix "+(32 - 41)% Cold Resistance"
- Remove Affix "+(32 - 41)% Fire Resistance"
- Remove Affix "Fusion Energy grants additional effects: +3% Lightning and Erosion Resistance."
- New Affix: "When an enemy is ignited, you deal an additional +1% Cold Damage to them every 0.1 seconds, up to a maximum of +(13-15)%. This effect is lost when the enemy is no longer ignited."
- New Affix: "For every (12-16) points of Frostbite on an enemy, deal an additional +1% Fire Damage to them."
- New Affix: "Adds (81-100) base Ignite damage; when inflicting Ignite, apply Frostbite status."
- New Affix: "When dealing Fire damage on hit, +(9-10)% chance to gain a stack of Tenacity Blessing; when casting Cold skills, +(16-20)% chance to gain a stack of Focus Blessing."
- New Affix: "If no cold skill has been used recently, gain +(26-30)% Cold Penetration; lasts for 2 seconds after using a cold skill. If no fire skill has been used recently, gain +(26-30)% Fire Penetration; lasts for 2 seconds after using a fire skill."
- New Affix: "When using cold skills, restore (61-80) points of life and energy shield every 0.2 seconds; when using fire skills, lose 2% of current life and energy shield, with an additional +(10-12)% damage for that skill."
- New Affix: "During Frostfire Rampage, +2% Max Cold and Fire Resistance"
- New Affix added: "For every 0.3 seconds of Frostfire Rampage, gain an additional +1% Damage, up to a maximum of +(16-20)%. Effect is lost when Frostfire Rampage ends."
- New Affix: "When Fusion Energy reaches its upper limit, gain +(41-60)% Critical Strike Damage; when not dealing a critical strike, there is a (16-20)% chance to lose one point of Fusion Energy."
- New Affix: "Fusion Energy gains additional effect: +(3-4)% Frostbite application"
Spacetime Witness Youga | Spacetime Illusion
Hero Relic
- Remove Affix "+(232 - 300) Max Energy Shield"
- Remove Affix "+(19 - 24) Max Mana"
- Remove Affix "+(10 - 12)% Cast Speed"
- Remove Affix "+(28 - 36)% Spell Damage"
- Remove Affix "+(12 - 15)% Spell Burst Charge Speed"
- Remove Affix "(-30 - -25)% Spacetime Illusion cast frequency; Spell Burst upper limit +1"
- Remove Affix "Additional +(16 - 20)% Spacetime Illusion Damage"
- Remove Affix "+(25 - 32)% Twisted Spacetime Skill Area"
- New Affix: "When skills consume Mana, restore an equal amount of Energy Shield with an interval of (0.1-0.2) seconds, up to a maximum of (41-50) per instance."
- New Affix: "Gain 1 additional Max Mana for every 4 points of Intelligence"
- New Affix: "For each Spell cast, gain +2% Cast Speed, up to a maximum of +(26-30)%; effect is lost 2 seconds after ceasing to cast Spells."
- New Affix: "Upon defeating an enemy, there is a (28-36)% chance to instantly gain 1 layer of Spell Burst charge."
- New Affix: "On hit, trigger (8-10) level Blizzard, with a 1-second interval"
- New Affix: "On hit, trigger (16-20) level Frost Terra every (2-3) seconds"
- New Affix: "Eliminate non-elite enemies with life values below (26-35)% in Twisted Spacetime."
- New Affix: "For every +1% Cooldown Recovery Speed, gain an additional +1% Burst Charge Speed."
- New Affix: "For each enemy defeated in Twisted Spacetime, all skills currently on cooldown receive a (-10 - -8)% reduction in their remaining cooldown time."
- New Affix: "When an Elite enters Twisted Spacetime, +1 to Spell Burst Upper Limit, lasts for 10 seconds, has a (10-12) second cooldown for the same Elite, up to a maximum of +3."
Hero Memories
- Remove Affix "+(232 - 300) Max Energy Shield"
- Remove Affix "+(19 - 24) Max Mana"
- Remove Affix "+(35 - 45)% Mana Natural Restoration Speed"
- Remove Affix "+(47 - 60)% Spell Critical Strike Rating"
- Remove Affix "+(24 - 30)% Spell Critical Strike Damage"
- Remove Affix "+(10 - 12)% Cast Speed"
- Remove Affix "+(28 - 36)% Spell Damage"
- Remove Affix "+(28 - 36)% Skill Area"
- Remove Affix "+(7 - 9)% Cooldown Recovery Speed"
- Remove Affix "+(12 - 15)% Spell Burst Charge Speed"
- New Affix: "During Life Restoration from Potion, gain an additional +(33-40)% Energy Shield Charge Speed."
- New Affix: "(6-8)% of damage taken is deducted from Mana"
- New Affix: "For every 0.5 seconds an enemy stays in Twisted Spacetime, your critical strike damage against them increases by +20%, up to a maximum of +(81-100)%."
- New Affix: "When at full mana, gain an additional +(26-30)% Spell Damage, lasting for 5 seconds after leaving full mana state; when at low mana, gain +(66-80)% Critical Strike Rating, lasting for 5 seconds after leaving low mana state."
- New Affix: "When Mana reaches its upper limit, gain +(24-30)% Cast Speed, lasting for 2 seconds."
- New Affix: "+1 Spell Skill Level; +(6-8)% Spell Damage"
- New Affix: "When you are in Twisted Spacetime, every 2 seconds, gain +(16-20)% Skill Area, up to a maximum of +(46-60)%. The effect is lost if you leave Twisted Spacetime for more than 2 seconds."
- New Affix: "When an Elite enters Twisted Spacetime, +10% Illusion size, +10% Twisted Spacetime Skill Area, additional +(8-10)% Illusion Damage, lasts 20 seconds, 5-second cooldown for the same Elite, stacks up to 5 times."
- New Affix: "+(26-30)% Spacetime Illusion Casting Frequency"
Commander Moto | Order Calling
Hero Relic
- Remove Affix "+(10 - 12)% Max Life and Max Energy Shield"
- Remove Affix "+(7 - 9)% Cooldown Recovery Speed"
- Remove Affix "+(10 - 12)% Minions Attack and Cast Speed"
- Remove Affix "+(35 - 45)% Minions Damage"
- Remove Affix "+(35 - 45)% Max Life for Minions"
- New Affix: "When casting a restoration skill, sacrifice a recent minion, gaining an additional +(31-40)% restoration effect, lasting for 5 seconds."
- New Affix: "Upon activating Empower Skill, target the highest rarity enemy within a 10-meter range. Minions prioritize attacking the target and deal an additional +(16-20)% damage to it, lasting for 3 seconds."
- New Affix: "When minions defeat enemies or hit elites, all minions gain +1% movement speed, attack speed, and cast speed, lasting for 10 seconds, with a 1-second interval, stacking up to (21-25) layers."
- New Affix: "After releasing the Dark Gate, all minions gain an additional -100% movement speed and +(21-25)% chance to deal double damage. This effect decays to 0 within 5 seconds."
- New Affix: "Every (0.6-1) seconds, automatically trigger all Summon Synthetic Troop skills you have equipped."
- New Affix: "Dazzling Bloom also works on Synthetic Troop creatures; +(18-21)% Dazzling Bloom effect"
- Relic Affix "Overload grants additional effects: +10% Armor DMG Mitigation Penetration, +10% Elemental and Erosion Resistance Penetration" has been changed to "When Minions have Overload, +10% Armor DMG Mitigation Penetration, +10% Elemental and Erosion Resistance Penetration."
Hero Memories
- Remove Affix "+(128 - 165) Max Life"
- Remove Affix "+(232 - 300) Max Energy Shield"
- Remove Affix "+(7 - 9)% Cooldown Recovery Speed"
- Remove Affix "+(12 - 15)% Increased Skill Effect Duration"
- Remove Affix "+(10 - 12)% Minions Attack and Cast Speed"
- Remove Affix "+(35 - 45)% Minions Damage"
- Remove Affix "+(35 - 45)% Max Life for Minions"
- Remove Affix "+(93 - 120)% Minions Critical Strike Rating"
- Remove Affix "+(24 - 30)% Minions Critical Strike Damage"
- Remove Affix "+(31 - 40)% Minions Life Natural Restoration Speed"
- Remove Affix "Increase Command by 4 points per second"
- New Affix: "For each nearby minion, restoration skills gain an additional +4% restoration effect."
- New Affix: "After using a mobility skill, lose one recent minion and gain +(26-30)% movement speed, lasting for 3 seconds."
- New Affix added: "After using a defensive skill, lose one recent minion and take an additional (-12 - -10)% damage for 3 seconds."
- New Affix: "Upon activating an Empower Skill, instantly gain (15-18) Command points. After 5 seconds, lose one of your most Recent Minions."
- New Affix: "Each time a new Synthetic Troop minion is summoned, gain an additional +(3-4)% minion damage, lasting 20 seconds, stacking up to (8-10) layers."
- New Affix: "Minions gain an additional +1% Damage for every 1 meter moved recently, up to a maximum of +(16-20)%."
- New Affix: "For every (1-2) Synthetic Troop Minions within (9-10) meters, Command increases by 1 point per second; the effect is doubled for Synthetic Troop Minions within 4 meters."
- New Affix: "When stationary, +(21-25)% Empower Skill effect; When moving, (-16 - -13)% Empower effect."
- New Affix: "+(141-180)% Minion Critical Strike Damage; Minions lose 8% Critical Strike Rating for every 1 meter moved recently, stacking up to 15 times."
- New Affix: "For every (8-10) Command points, +2% Aura effect"
Berserker Rehan - Seething Silhouette
Hero Relic
- "Recently, for every 30 points of Rage consumed, gain +3% Attack Speed, stacking up to 10 times" has been adjusted to "Recently, for every 30 points of Rage consumed, gain +3% chance to deal Double Damage, stacking up to 10 times."
Frostfire Gemma - Frostbitten Heart
Hero Relic
- "After the Freeze status ends, Frostbite and all Frostbite values are no longer cleared, +8% retained Frostbite value" is adjusted to "For every 5% Cold Resistance overflow, +1 Cold Energy upper limit, up to a maximum of +9."
- "When causing Freeze, restore 3 points of Cold Energy" is adjusted to "For every enemy within 10 meters that is Frozen, add 10-16 points of Cold Damage to Attacks and Spells."
Hero Memories
- "Cold Pulse on hit applies Frostbite and 13-16 Frostbite points" has been adjusted to "Cold Pulse on hit applies Frostbite and 10-12 Frostbite points."
Legendary Hero Memory
- Ice Surge Undercurrent: "When Cold Pulse consumes all Cold Energy, for every 1 point of Cold Energy consumed, the next Main Skill deals an additional +6% Damage (Engram 2 Exclusive)" has been adjusted to "When Cold Pulse consumes all Cold Energy, for every 1 point of Cold Energy consumed, the next Main Skill deals an additional +3% Damage (Engram 2 Exclusive)."
Oracle Thea | Wisdom of the Gods
Hero Relic
- In Prayer's Eyes, the affix "Each use of Divine Punishment consumes one stack of blessing, additionally +(7 - 8)% damage to the next Main Skill" has been adjusted to "Each use of Divine Punishment consumes one stack of blessing, additionally +(4 - 5)% damage to the next Main Skill."
Skill Adjustments
Many skills have seen bug fixes and general archetype balance changes for the Whispering Mist Season, here's the information from the patch notes.
Skill Fix
- Fixed the issue with the Sentry skill's bonus release frequency being inaccurate (this would cause the Sentry skill's damage to be too high).
- Fixed the issue where Sentry and Summon skills could summon Sentries and Minions in unreachable areas.
- Fixed the issue where [Defense Layers] would immediately activate Energy Shield charging.
- Fixed the issue with the [Harmonious Field] having a Mobility Tag.
- Fixed the issue where the bonus to the upper limit of the terra quantity in [Shadow Swamp] could not affect the additional damage increase effect when moving the Shadow Swamp.
- Fixed the issue where the Knockback effect radius of [Speed Phantom] was not 5 meters.
- Fixed the issue where [Speed Phantom] and [Bond of Archery] did not consume Mana.
- Fixed the issue where [Speed Phantom] and [Bond of Archery] did not receive the Empower Skill effect bonus.
- Fixed the issue of missing persistent duration description for [Haunting Abomination].
- Fixed the issue where re-casting the skill with the [Mana Boil] Empower effect active would not refresh the effect's duration.
- Fixed the issue with [Ring of Blades] where it could have a higher Projectile Quantity when the channeled stacks' lower limit was greater than the upper limit.
- Fixed the issue where the effect of [Thunder Core] repeatedly jumping on a single enemy was not working properly.
- Fixed the issue where the direction of [Lighting Beam] always faced the character's front instead of the trigger target when triggered.
- Fixed the issue where the additional strike frequency of channeled stacks for [Howling Gale] was not working correctly.
General Adjustments
- All Empower, Defensive, and Warcry skills have a Mana Cost of 15 points, which does not change with Level.
- The Mana Cost of all other spell skills is adjusted to 8 points and does not change with Level (e.g., Blink, Split Firebolt, etc.). The Mana Cost of Channeled skills during channeling is adjusted based on their base Cast Speed.
- Restoration skills now have a Charging Progress development. When the Charging Progress reaches 15, 1 charging point is replenished. Gain 1/3/6/100 Charging Progress when defeating Normal/Magic/Rare/Boss enemies.
- In the Spell Skill panel, "Cast Interval" has been changed to "Cast Speed," measured in casts per second. For example: The cast speed of Ice Lances is 1.54 casts/second.
- In the Warcry skill panel, the display of Warcry cast speed has been added, with the unit being times/second.
- Slash-Strike skills no longer have a limit on Steep Strike counts. If the Steep Strike chance exceeds 100%, there is a corresponding chance to gain additional Steep Strike counts (refer to the mechanics of Multistrike chance).
- The Phantom generated by the Thrust skill now independently calculates the Shotgun Effect and is no longer affected by the player's own On Hit effects.
- When the Phantom and the player hit the same enemy simultaneously, the first Phantom's base damage is the same as the player's. The damage of the second and subsequent Phantoms will be affected by the Shotgun Effect.
- [Delayed Pain], [Defensive Buffer], [Brisk Wind], [Stoneskin], and [Obscure] no longer share cooldown times with each other.
- We have restructured the Quest rewards content for all Heroes and the unlock levels for the Skill Shop.
Removed the following skills:
- Remove [Protection Field]
- Remove [Compound Potion] (the initial skill of all new characters is changed to [Compound Source])
- Remove all Triggered Skills (for example: [Trigger on Critical Strike], [Precise Trigger on Critical Strike])
- Remove [Rhythm]
- Remove [Cooldown Reduction]
- Remove [Berserk]
Specific Skill Adjustment
In addition to the general skill adjustments, several skills got individual balance passes for the Whispering Mist Season, here's the information from the patch notes.
New Skills
Skill | Tag | Skill Effect (Example at Level 20) |
Aura Amplification | Support,Aura | SupportAuraSkill.Supported skills gain +18%Auraeffect.Supported skills gain +100%Skill Area. |
Disciplined | Support,Aura | SupportAuraSkill.Supported Skills have -20%Sealed Mana.Supported Skills have an additional -13%AuraEffect. |
Precise: Disciplined | Support,Aura | SupportAuraSkill.Supported Skills have -40%Sealed Mana.Supported Skills have an additional -26.6%AuraEffect. |
Concentrated | Support,Aura | SupportAuraSkill. When affected by only 1 aura, the supported skill gains +125% aura effect. Supported skill also gains +25%Sealed Mana. |
Precise: Concentrated | Support,Aura | SupportAuraSkill. When affected by no more than 2Auras, the supported skill gains +125%Auraeffect. Supported skill also gains +25%Sealed Mana. |
Malleable | Support,Aura | SupportAuraSkill. When a boss is within 10 meters, the supported skill gains +58%Auraeffect, otherwise, it has an additional -15%Auraeffect.Supported skill also gains +15%Sealed Mana. |
Precise: Malleable | Support,Aura | SupportAuraSkill. When anEliteis within 10 meters, theSupportSkillgrants a +58%Auraeffect; otherwise, it has an additional -15%Auraeffect. Supported skill also gains a +15%Sealed Manaeffect. |
Safety in Numbers | Support,Aura | SupportAuraSkill. For each ally affected by theSupportSkill, the supported skill gains +12.2%Auraeffect, stacking up to 5 times. Supported skill also gains +25%Sealed Mana. |
Precise: Safety in Numbers | Support,Aura | SupportAuraSkill. For each ally affected by theSupportSkill, the supported skill gains +10.6%Auraeffect, stacking up to 7 times. Supported skill also gains +25%Sealed Mana. |
Torrent | Support,Imbue | SupportImbueSkill. For each recent instance of damage dealt by the supported skill, it gains an additional +9.05% (multiplicative) cooldown recovery speed, stacking up to 10 times. Supported skill also gains +30% sealed mana. |
Precise: Torrent | Support,Imbue | SupportImbueSkill. For each recent instance of damage dealt by the supported skill, it gains an additional +9.05% (multiplicative) cooldown recovery speed, stacking up to 10 times. Supported skill also gains +14.5% sealed mana. |
Protection Field | Support,Spirit Magus | SupportSpirit Magus Skill. 9.05% of damage received is transferred to minions summoned by the support skill.Supported skill also gains +30%Sealed Mana. |
Precise: Protection Field | Support,Spirit Magus | SupportSpirit Magus Skill. 9.05% of damage received is transferred to the minions summoned by the support skill. Every 6 seconds, the minions summoned by the support skill taunt nearby enemies.Supported skill also gains +30%Sealed Mana. |
Friend of Spirit Magi | Support,Spirit Magus | SupportSpirit MagusSkill. When possessing at least twoSpirit Magus, the supported skill gains a +46% Origin ofSpirit Maguseffect. Supported skill also gains +30% increase toSealed Mana. |
Precise: Friend of Spirit Magi | Support,Spirit Magus | SupportSpirit MagusSkill. When possessing at least threeSpirit Magus, the supported skill gains +129%Origin ofSpirit Maguseffect. Supported skill also gains +30%Sealed Manaeffect. |
Talent Adjustments
Learn more about the talent changes coming in the Whispering Mist season with unlock adjustments, god specific adjustments and more from the patch notes.
Core Talent Unlock Point Adjustment
Basic Talent Panel (such as "God of Might"):
- The Talent Node requirement for first Core Talents has been increased from 10 points to 12 points.
- The Talent Node requirement for second Core Talents has been increased from 20 points to 24 points.
Advanced Talent Panel (such as "The Brave"):
- The Talent Node requirement for first Core Talents has been reduced from 18 points to 16 points.
- The Talent Node requirement for second core Talent has been reduced from 36 points to 32 points.
God of Might
- [Burnout] has been changed from "Additional +30% Fire Damage; when severely injuring an enemy, increase their Fire Resistance by +25%, lasting 1 second" to "Additional +30% Fire Damage; when severely injuring an enemy, increase their Fire Resistance by +20%, lasting 1 second."
- [Great Strength] has been changed from "-15% Attack Speed; Additional +30% Attack Damage; Additional +30% Ailment Damage from Attacks" to "-10% Attack Speed; Additional +30% Attack Damage; Additional +30% Ailment Damage from Attacks".
The Brave
- [Joined Force] has been changed from "When dual wielding, the off-hand weapon does not participate in the attack; adds 65% off-hand weapon damage to the main-hand weapon" to "When dual wielding, the off-hand weapon does not participate in the attack; adds 80% off-hand weapon damage to the main-hand weapon."
- [Formless] has been changed from "Additional +100% Warcry Skill Effect; -30% Warcry Skill Effect Duration" to "Additional +100% Warcry Skill Effect; -20% Warcry Skill Effect Duration".
Warlord
- [True Flame] has been changed from "When an enemy is Ignited, Affliction increases the Damage Over Time they receive by an additional 50% Bonus, which also applies to your On Hit Fire Damage" to "When an enemy is Ignited, Affliction increases the Damage Over Time they receive by an additional 60% Bonus, which also applies to your On Hit Fire Damage."
Goddess of Hunting
- [Perception] has been changed from "+20% Attack and Cast Speed; for every 15 points of Dexterity, +1% Attack and Cast Speed" to "+25% Attack and Cast Speed; for every 16 points of Dexterity, +1% Attack and Cast Speed."
- [Paralyzed] has been changed from "When dealing Lightning Damage, reduce the target's Lightning Resistance by 2% for 2 seconds, stacking up to 16 times" to "When dealing Lightning Damage, reduce the target's Lightning Resistance by 4% for 2 seconds, stacking up to 8 times."
- [Flicker] has been changed from "Additional +100% Mobility Skill Cooldown Recovery Speed; Additional +25% Mobility Skill Attack and Cast Speed" to "Additional +80% Mobility Skill Cooldown Recovery Speed; Additional +25% Mobility Skill Attack and Cast Speed."
- [Flash of Brilliance] has been changed from "For Spell Damage, Evasion is no longer reduced by default; Additional +15% Evasion" to "For Spell Damage, Evasion is no longer reduced by default; Additional +20% Evasion."
Marksman
- [Mind Flow] has been changed from "Every 0.5 seconds, gain an additional +5% Damage, stacking up to 8 times, and resetting upon taking damage" to "Every 0.3 seconds, gain an additional +5% Damage, stacking up to 8 times, and resetting upon taking damage."
- [Euphoria] has been changed from "+1 Agility Blessing Upper Limit; for each layer of Agility Blessing, an additional +3% Evasion" to "+1 Agility Blessing Upper Limit; for each layer of Agility Blessing, an additional +4% Evasion."
- [Three Birds with One Stone] has been changed from "+2 Projectile Quantity; +3 Parabolic Projectile Split Quantity" to "+2 Projectile Quantity; +2 Parabolic Projectile Split Quantity; for every +1 Projectile Quantity, Horizontal Projectiles deal an additional +4% Damage; for every +1 Parabolic Projectile Split, Parabolic Projectiles deal an additional +4% Damage."
- [Master Escapist] has been changed from "Gain 1 stack of Deflection every 0.5 seconds; gain 1 stack of Deflection when Evading" to "Gain 1 stack of Deflection every 0.5 seconds; gain 2 stacks of Deflection when Evading."
- [Close Range Fire] has been changed from "Projectiles deal up to an additional +35% damage to nearby enemies, decreasing with distance" to "Projectiles deal up to an additional +40% damage to nearby enemies, decreasing with distance."
Bladerunner
- [Conductive] has been changed from "Gain 5% of Lightning Damage as base Shock Damage on Hit; Minions gain 5% of Lightning Damage as base Shock Damage on Hit" to "When you hit, gain 5% of Lightning Damage as base Shock Damage; When Minions hit, they gain 5% of Lightning Damage as base Shock Damage."
- [Waiting Attack] has been changed from "When using the Main Skill, consume all Agility Blessings. For each Agility Blessing consumed, deal an additional +10% damage for that skill. This effect cannot stack" to "Every 2 seconds, consume all Agility Blessings. For each Agility Blessing consumed, deal an additional +5% damage for the next 2 seconds. When using a skill, gain Agility Blessing."
Druid
- [Cultivation] Changed from "Gain +3% Cast Speed for each skill used recently, stacking up to 40 times" to "Gain +3% Cast Speed for each skill used recently, stacking up to 30 times".
- [Rebirth] has been changed from "50% Life Regain and Shield Regain converted to Persistent Restoration; Additional -40% Regain Interval" to "50% Life Regain and Shield Regain converted to Persistent Restoration; Additional -50% Regain Interval."
Arcanist
- [Frostbitten] has been changed from "Additional +90% Damage to Frozen Enemies" to "Additional +60% Damage to Frozen Enemies; Apply Frostbite and 100 Frostbite Value when dealing Cold Damage to enemies for the first time."
- [Mind Focus] has been changed from "Focus Blessing's base effect is converted to: Attacks and Spells add Cold Damage equal to 2% of Max Mana" to "If the recently consumed Mana is not more than 50%, Focus Blessing's base effect is converted to: Attacks and Spells add Cold Damage equal to 1.5% of Max Mana."
Elementalist
- [Focus] has been changed from "+2 Channeled Stacks Upper Limit; for each Channeled Stack, an additional +3% Channeled Skill Damage" to "+2 Channeled Stacks Upper Limit; for each +1 Additional Channeled Stack Upper Limit, Channeled Skills deal an additional +5% Damage".
- [Penetrating] has been changed from "For each stack of Focus Blessing, +5% Elemental Penetration" to "For each stack of Focus Blessing, +5% Elemental Penetration; you cannot deal Ailment Damage."
God of War
- [Brutality] has been changed from "Additional +35% Physical Damage; Cannot deal Elemental Damage" to "Additional +35% Physical Damage; Every 3 Levels, Additional -1% Elemental Damage".
Shadowdancer
- [Hair-trigger] has been changed from "For every 3 Fervor rating, when a Triggered Skill is activated, the skill deals an additional +2% Damage; additionally, -20% Cooldown Recovery Speed" to "For every 4 Fervor rating, when a Triggered Skill is activated, the skill deals an additional +3% Damage; additionally, -15% Cooldown Recovery Speed."
Ronin
- [Defensiveness] has been changed from "Block has a 0.03-second cooldown; +25% Block Ratio" to "Additional -10% Damage; +25% Block Ratio."
- [Full Defense] has been changed from "Additional +100% Defense obtained from Shield; Immune to Damage Over Time when holding a shield" to "Additional +100% Defense obtained from Shield; When holding a shield, every 2% Block Ratio grants an additional -3% Damage Over Time taken." This damage reduction is subject to the damage reduction upper limit and cannot exceed 90%.
Goddess of Deception
- [Forbidden Power] has been changed from "Erosion Damage Additional +35%; Unable to naturally restore life" to "Additional +40% Erosion Damage; -15% Elemental Resistance".
Shadowmaster
- [Dirt] has been changed from "Erosion Damage Additional +10%; Additional +10% Damage to Life" to "Additional +12% Erosion Damage; Additional 12% Damage to Life".
- [Stealth Stab] has been changed from "When Blur is active, receive an additional -20% Damage; within 3 seconds of losing Blur, deal an additional +20% Damage" to "When Blur is active, receive an additional -20% Damage; within 3 seconds of losing Blur, deal an additional +25% Damage."
- [Beyond Cure] has been changed from "When dealing damage, for each stack of Wilt on the enemy, +1% Erosion Penetration, up to +50%" to "When dealing damage, for each stack of Wilt on the enemy, +2% Erosion Penetration, up to +60%".
- [Life Conversion] has been changed from "Add 20% of Sealed Life as Mana; Additional -15% Sealed Mana" to "Add 15% of Sealed Life as Mana; Additional -20% Sealed Mana".
Psychic
- [More With Less] has been changed from "Additional +40% Damage Over Time; Additional -20% Damage Over Time Duration" to "Additional +50% Damage Over Time; Additional -30% Damage Over Time Duration".
- [Verbal Abuse] has been changed from "You can apply 1 additional curse; +35% curse effect" to "You can apply 1 additional curse; an additional +20% curse effect."
- [Reap Purification] has been changed from "When reaping, deal an additional 80% of the remaining total damage; when reaping, remove all Damage Over Time effects on the target" to "When reaping, deal an additional 65% of the remaining total damage; when reaping, remove all Damage Over Time effects on the target."
Warlock
- [Off The Beaten Track] has been changed from "+4 Support Skill Level; Support Skill Mana Multiplier fixed at 105%" to "+4 Support Skill Level; Support Skill Mana Multiplier fixed at 95%".
God of Machines
- [Isomorphic Arms] has been changed from "Main-Hand Weapon applied to Minions" to "Minions gain the Bonus of the Main-Hand Weapon" (the Weapon no longer affects the base Attack Speed of Minions).
Steel Vanguard
- [ Curtain ] has been changed from "+35% Barrier Absorption; when Barrier is lost, restore 40% of lost Life and Energy Shield" to "+35% Barrier Absorption; when Barrier is gained, refresh Barrier."
Alchemist
- [Battle Trumpet] has been changed from "Additional -15% Minions Attack and Cast Speed; Spirit Magus +50% Enhanced Skill Usage Chance" to "Additional -10% Minions Attack and Cast Speed; Spirit Magus +50% Enhanced Skill Usage Chance".
- [Active Superflux] has been changed from "Overflowing mana naturally restores life; regenerate 3% mana per second" to "Overflowing mana naturally restores life; regenerate 4% mana per second."
New God
- "The New God is balancing Order and Chaos; for every 1 point of Order, Attack Skills gain an additional +0.12% Attack Speed, and Spell Skills gain an additional +0.12% Cast Speed" has now been split into two separate Talents, which are "The New God is balancing Order and Chaos; for every 1 point of Order, Attack Skills gain an additional +0.12% Attack Speed" and "The New God is balancing Order and Chaos; for every 1 point of Order, Spell Skills gain an additional +0.12% Cast Speed."
The patch notes detail the changes to affixes, enchantments and more in the Whispering Mist Season.
Affix Tier and Unlock Level
- We have reduced the number of tiers for most affixes and widened the value range for each tier as much as possible.
- Lowered the unlock level of T1 tier for most base affixes.
Resistance
- Resistance Affix Unlock Level has been adjusted to Level 60; the number of Resistance Affix tiers has been significantly reduced.
- The scale of Erosion Resistance affixes is now the same as Elemental Resistance.
- According to the new Resistance system, the values of Resistance-related Affixes have been adjusted.
Curse
- Curse effect T1 value has been adjusted from "+(28-36)%" to "+(14-18)%".
- Chest Armor T0 Affix "You can apply 1 additional curse; -30% Sealed Mana on hit trigger curse" has been changed to "You can apply 2 additional curses."
Enchantment Affix Adjustment
- To match the new Rare Gear Affix, the unlock levels and values of Resistance-related affixes have been adjusted.
- Resistance Enchant Affix Unlock Levels adjusted to 60/70/80.
Removed some overly powerful Enchant Affixes.
- Removed the Belt Enchant Affixes "Additional 1 Stack of Tenacity Blessing," "Additional 1 Stack of Agility Blessing," and "Additional 1 Stack of Focus Blessing."
- Removed the necklace enchantment affixes "Reduce Triggered Skill Mana Seal," "Reduce Spirit Magus Skill Mana Seal," and "Reduce Imbue Skill Mana Seal."
Adjusted some enchant affixes with values lower than expected.
- T1 Attack Block Chance has been adjusted from "7-8" to "15-19".
- One-Handed Weapon T1 Strength has been adjusted from "19-22" to "38-45".
- One-Handed Weapon T1 Dexterity has been adjusted from "19-22" to "38-45".
- One-Handed Weapon T1 Intelligence has been adjusted from "19-22" to "38-45".
- Ring T1 Attack adds Physical Damage adjusted from "(11-13)-(14-16)" to "(17-20)-(22-25)".
- Ring T1 Attack adds Fire Damage has been adjusted from "(11-12)-(14-17)" to "(16-19)-(22-26)".
- Ring T1 Attack adds Cold Damage has been adjusted from "(11-13)-(14-17)" to "(16-19)-(22-25)".
- Ring T1 Attack adds Lightning Damage has been adjusted from "(1-1)-(24-28)" to "(1-2)-(37-43)".
Rare Gear Base Affix Adjustment
Helmet/Gloves/Boots | Armor Before | Armor After |
Brute's Helm/Brute Handguards/Brute's Greaves | 80|80 | 170|170 |
Footman Helmet/Footman's Gauntlets/Footman's Boots | 150|150 | 240|240 |
Mountaineer Helmet/Mountaineer Handguards/ Mountaineer Footguards | 210|210 | 330|330 |
Paladin's Heavy Helm/Paladin's Hands/Paladin's Iron Greaves | 300|300 | 460|460 |
Berserker's Spired Helm/Berserker's Hands/Berserker's Footguards | 420|420 | 600|600 |
Royal Sentry's Crown/Royal Sentry Handguards/Royal Sentry's Footguards | 550|550 | 780|780 |
Iron Sentry's Helmet/Iron Sentry's Hold/Iron Sentry's Feet | 700|700 | 1010|1010 |
Crusader's Full Helm/Crusader's Hold/Crusader's Greaves | 700|700 | 1010|1010 |
Packleader Helmet/Packleader Handguards/Packleader Greaves | 700|700 | 1320|1320 |
Bannerlord's Hawkhelm/Bannerlord's Gauntlets/Bannerlord's Sabatons | 900|900 | 1580|1580 |
Mountain Lord Helmet/Mountain Lord Handguards/Mountain Lord's Feet | 900|900 | 1740|1740 |
Knight Captain's Faceguard/Knight Captain's Hands/Knight Captain's Feet | 1150|1150 | 1910|1910 |
Divine Arbiter's Diadem/Divine Arbiter's Hands/Divine Arbiter's Feet | 1370|1370 | 1920|1920 |
Helmet/Gloves/Boots | Evasion Before | Evasion After |
Rogue's Hood/Rogue's Gloves/Rogue's Long Boots | 80|80 | 220|220 |
Scout's Hood/Scout's Gloves/Scout's Short Boots | 150|150 | 280|280 |
Excavator's Hat/Excavator Handguards/Excavator's Waterproof Boots | 210|210 | 330|330 |
Skirmisher's Mask/Skirmisher's Gloves/Skirmisher's Leather Boots | 300|300 | 460|460 |
Hunter's Hood/Hunter's Gloves/Hunter's Leather Boots | 420|420 | 600|600 |
Royal Agent's Eye/Royal Agent's Gloves/Royal Agent's Short Boots | 550|550 | 780|780 |
Prospector's Hat/Prospector Handguards/Prospector's Short Boots | 700|700 | 1010|1010 |
Mercenary's Headcover/Mercenary's Wristbands/Mercenary's Leather Boots | 700|700 | 1010|1010 |
Wild Dominator Headdress/Wild Dominator Handguards/Wild Dominator Long Boots | 700|700 | 1320|1320 |
Master Spy's Face/Master Spy's Hands/Master Spy's Treads | 900|900 | 1580|1580 |
Grand Explorer's Fez/Grand Explorer's Gloves/Grand Explorer's Heavy Boots | 900|900 | 1740|1740 |
Specialist Squad Hood/Specialist Squad Wristbands/Specialist Squad Leather Boots | 1150|1150 | 1910|1910 |
Watcher's Gaze/Watcher's Hold/Watcher's Trail | 1370|1370 | 1920|1920 |
Chest Armor | Armor Before | Armor Before |
Brute's Chestguard | 100|100 | 200|200 |
Footman's Chestguard | 180|180 | 270|270 |
Mountaineer's Chest Armor | 250|250 | 380|380 |
Paladin's Heavy Armor | 350|350 | 540|540 |
Berserker's Chest Armor | 490|490 | 700|700 |
Royal Sentry's Chest Armor | 640|640 | 910|910 |
Iron Sentry's Heavy Armor | 820|820 | 1180|1180 |
Crusader's Heavy Armor | 820|820 | 1180|1180 |
Packleader Chest Armor | 820|820 | 1540|1540 |
Bannerlord's Heavy Armor | 1050|1050 | 1840|1840 |
Mountain Lord's Chest Armor | 1050|1050 | 2030|2030 |
Knight Captain's Heavy Armor | 1340|1340 | 2230|2230 |
Divine Arbiter's Defense | 1600|1600 | 2240|2240 |
Chest Armor | Evasion Before | Evasion Before |
Rogue Outerwear | 100|100 | 230|230 |
Scout's Tight Vest | 180|180 | 270|270 |
Excavator Outerwear | 250|250 | 380|380 |
Skirmisher Outerwear | 350|350 | 540|540 |
Hunter's Chestguard | 490|490 | 700|700 |
Royal Agent Outerwear | 640|640 | 910|910 |
Prospector Outerwear | 820|820 | 1180|1180 |
Mercenary's Jacket | 820|820 | 1180|1180 |
Wild Dominator Outerwear | 820|820 | 1540|1540 |
Master Spy's Chestguard | 1050|1050 | 1840|1840 |
Grand Explorer Outerwear | 1050|1050 | 2030|2030 |
Specialist Squad Coat | 1340|1340 | 2230|2230 |
Watcher's Chest Armor | 1600|1600 | 2240|2240 |
Soul Candle Adjustment
- Soul Candle slot now unlocks at level 75.
In order to accommodate the adjustments to Triggered Skills, the design of trigger-related affixes has been modified; at the same time, the values of resistance-related affixes and curse effects have been adjusted.
Soul CandleAffixAdjustment Before | Soul CandleAffixAdjustment After |
+24%Triggered SkillCooldown Recovery Speed | +(55 - 60)%AreaofTriggered Skills |
+(44-48)%DamageforTriggered Skills | +(55 - 60)%DamagetoTriggered Skills |
Triggered Skill-15% Sealed Mana | When aTriggered Skillis activated, there is a +20% chance to gain 1 random Blessing stack. |
For every 2Triggered Skills equipped,Triggered SkillLevel+2. | +25% Duration ofTriggered SkillEffects |
For every +1%Lightning Resistanceexceeded, gain +1%Lightning Damage. | For every +2%Lightning Resistanceexceeded, gain +5%Lightning Damage. |
+(22-24)%CurseEffectiveness | +(11 - 12)%CurseEffect |
+21%Elemental Resistance | +10%Elemental Resistance |
+20% Skill Duration | +15% Skill Duration |
Dream Affixes
- Adjustments to Supremacy's Forge Dream Talking
- T0: "For every 1000 Armor, +3% Attack Damage" has been adjusted to "For every 2000 Armor, +5% Attack Damage."
New Dream Affixes
Dream Talking | Corresponding T0Sweet DreamAffix |
Flying Bird | If you have recently moved more than (10 - 10) meters, gain aBarrierwhen using aMobilityskill. |
Troublemaker | When using theEmpower Skill, you will obtain theMini Tough Guy, with a cooldown of (4 - 5) seconds. |
Sun's Embrace | +(2 - 2)IgniteUpper Limit |
Kingly Armor | Terra ChargeRestorationspeed is fixed at (351 - 450)% of theDefaultvalue. |
Cicada Shell | (50 - 50)% ofDamagepenetratesEnergy Shield;Attacks andSpells gainElementalDamageequal to (9 - 12)% ofMaxEnergy Shield. |
Arrival of the Polar Night | Enemies within 12 meters haveIntimidating. |
Praise for Injury | Enemies you defeat while in atrauma state will explode, dealing (21 - 30)% of theirMax LifeasIndirectPhysical Damageto nearby enemies. |
Exquisite Box | Additional+(31 - 50)%Cooldown Recovery Speed |
Illusory Ocean Silk - Thunder | (100 - 100)% ofErosion Damagetaken is converted toLightning Damage |
Windbreath Convergence | +(3 - 5) maximum channeled stacks when equipped in the left Ring slot |
Windbreath Dispersion | +(3 - 5) minimum channeled stacks when equipped in the left Ring slot |
Pale Mist's Embrace | (61 - 80)% Increases and decreases toSkillAreaalso apply toAreaDamage. |
Legendary Gear Adjustment
The following section contains the bug fixes, balance changes and removal of some Legendary items from the Whispering Mist patch notes.
Legendary Gear Bug fixes
Fixed the issue with the Arena, Knockback, and Notoriety effect area of the Legendary Gear [Legendary Warrior's Goggles] not having a radius of 10 meters.
Removed the following Legendary Gear
Hunting Blade, Final Taunt, Ice Lotus Palace, Void Reckoning, Faceless Knight Maul, Body-Breaking Claws, Mountain Penetrator Cannon, Sigh of Sunset City, Final Stand, Undying Fire
Balance Adjustment
Only major changes to Legendary Gear are listed here. For minor adjustments to other Legendary Gear, please refer to the actual in-game information.
Legendary Gear | Before Adjustment | After Adjustment |
Shamed | +(100 - 120)%Gear Physical Damage +(800 - 1200)Armor +(1 - 2)%Max Fire Resistance +(1 - 2)%Max Cold Resistance +(1 - 2)%Max Lightning Resistance | This gear grants an additional (15 - 18) - (21 - 24)Physical Damage +(100 - 130)%GearPhysical Damage +(15 - 30)%GearAttackCritical Strike Rating Momentum |
Shadow of Thunderlight's Fury | When dealing a critical strike to an elite enemy, trigger a level (25 - 35)Chain Lightningwith an interval of (0.2 - 0.2) seconds + (80 - 100)%Spell Damage + (120 - 180)%Critical StrikeRating When activatingSpell Burst, for each (1 - 1) layer ofSpell Burstcharge consumed, the skill released bySpell Burstgains +(40 - 40)%Critical StrikeDamage When activatingSpell Burst, if at least (4 - 4) layers ofSpell Burstcharge are consumed,Lucky Damageis applied For every 1 point ofSpell Burstupper limit, take (200 - 200) indirectLightning Damageper second | When anEliteis nearby, theMain Skillis supported by a Level 20Electric Overload +(80 - 100)%Spell Damage +(120 - 180)%Critical Strike Rating When activatingSpell Burst, for each consumedSpell Burstcharge, the skill released bySpell Burstgains +40% Critical Strike Damage When activatingSpell Burst, if at least 4Spell Burstcharges are consumed,Lucky Damageis applied For each point ofSpell Burstupper limit, take 200 indirectLightning Damageper second |
Unbreakable Armor | +(28 - 32)%Defense +(100 - 120)Max Life +(15 - 20)%FireandCold Resistance Add (4 - 4)%ArmortoBarrierAbsorption | +(1800 - 2000)GearArmor +(100 - 120)Max Life When damaged, trigger Level (10 - 20)Reformwith a 5-second interval Add (2 - 6)%ArmortoBarrierabsorption amount |
Imperial Might | + (30 - 50)%Defense Upon defeating anElite, gainEnlarged Physique For each non-LegendaryGearequipped, +(40 - 50)%Defenseprovided by Head,Hands, andFeetGear For each non-LegendaryGearequipped, (-2 - -1)%Sealed Mana, +(1 - 2)%Auraeffect When at least (2 - 2)LegendaryGearis equipped, gainEmperor's Wrath | + (60 - 80)%ArmorandEvasion Upon defeating anElite, gainEnlarged Physique For each non-LegendaryGearequipped, + (30 - 40)%Defenseprovided by Head,Hands, andFeetGear For each non-LegendaryGearequipped, (-2 - -1)%Sealed Mana, + (1 - 2)%AuraEffect When at least 2LegendaryGears are equipped, gainEmperor's Wrath |
Chaos Abyss | Adds (15 - 21) - (40 - 45)Erosion DamagetoAttacks andSpells +(5 - 10)%AttackandCast Speed +(15 - 20)%Erosion Resistance For each recentWiltstack, +(1 - 1)%ElementalandErosion ResistancePenetration;Upper limit(50 - 50) stacks Cannot dealDecay Damage (10 - 10)% chance to inflict an additional (1 - 1)Wiltstack | Adds (50 - 100) BaseDecay Damage +(5 - 10)%AttackandCast Speed +(10 - 15)%Erosion Resistance +1%ElementalandErosion ResistancePenetration for each recentWiltstack, up to a maximum of 50 stacks 10% chance to inflict an additionalWiltstack |
Gloves of the Mage's Assistant | +(30 - 40)DexterityandIntelligence +(20 - 25)%ColdandLightning Resistance +(30 - 30)%Shock Chance When using attack skills, +(10 - 10)% chance to gain 1 stack ofFocus Blessing For each stack ofFocus Blessing, +(15 - 15)%AttackDamage When havingFocus Blessing,AttackSpeedis fixed at (3 - 4) attacks per second | +(200 - 300)Gear Energy Shield +1Focus BlessingUpper Limit WhenFocus Blessingreaches the upper limit, gainFervor For each stack ofFocus Blessing, +15%AttackDamage When havingFocus Blessing,AttackSpeedis fixed at (3 - 4) attacks per second |
Blade-dancer's Steps | +(2500 - 2600)Gear Evasion If a mobility skill has been recently used, +(20 - 30)%Movement Speed Additional+(25 - 35)%MobilitySkillDamage Upon defeating an enemy, consume (1 - 1) stack ofa*gility Blessingto reset the cooldown of mobility skills | +(1 - 3)MobilitySkillLevels If aMobilitySkill was Recently Used, +(30 - 50)%Movement Speed Additional+(30 - 50)%MobilitySkillDamage Upon defeating an enemy, consume 1 stack ofa*gility Blessingto resetMobilitySkill cooldown |
Exemption Thunderhell | +(20 - 30)%Lightning Resistance +(20 - 25)%Shock Chance For each recentThunder Imbuehit, +(2 - 2)%Movement Speed (-25 - -25)%Thunder ImbueSealed Mana Additional+(50 - 100)%Thunder ImbueDamage (-60 - -50)%AuraEffectiveness | +(10 - 15)%Max LifeandMax Energy Shield Additional-80%Active SkillDamage +2%LightningDamagefor eachRecentThunder ImbueOn Hit -35%Thunder ImbueSealed Mana Additional+(100 - 150)%Thunder ImbueDamage |
Blessing Pendant | +(15 - 20)All Stats +(12 - 16)%MaxEnergy Shield WhenEnergy Shieldis full, +(100 - 100)%AttackandSpell Critical Strike Rating Additional(-20 - -20)%Energy ShieldCharge Interval | +(30 - 40)AttackandSpell Critical Strike Rating +(12 - 16)%MaxEnergy Shield When not on LowEnergy Shield, +(50 - 100)%AttackandSpell Critical Strike Rating Additional-20%Energy ShieldCharge Interval |
Iron Nest | CommandIncrease per Secondis converted toCommandDecrease per Second; lose (70-90)Commandwhen usingDark Gate Synthetic TroopMinionscannot move; +(200-200)%Synthetic TroopMinion Duration WhenCommandis not more than (-20 - -20), for every -1Command, (-2 - -2)%AuraArea, +(1.5 - 1.5)%AuraEffect; +(5 - 5)Synthetic TroopMinion'sHorizontalProjectileJumpCount WhenCommandis not more than (-40 - -40), nearbySynthetic TroopMinionsdeal an additional +(35 - 35)%ProjectileDamageto nearby enemies, decreasing with distance; Minion'sHorizontalProjectiles cannotPenetrate WhenCommandis not more than (-60 - -60), nearbySynthetic TroopMinion size +(30 - 30)%; nearbySynthetic TroopMinions+(200 - 200)%MultistrikeChance, +(50 - 50)%MultistrikeDamageIncrease +(20 - 20)%Movement Speed; +(20 - 20)%MobilitySkillCooldown Recovery Speed | CommandIncrease per Secondis converted toCommandDecrease per Second; usingDark Gateto gainCommandnow results in losingCommand. Synthetic TroopMinionscannot move; +200%Synthetic TroopMinionsduration. WhenCommandis not more than -20, for every -1Command, -2%AuraArea, +1.5%AuraEffect; +5HorizontalProjectileJumps forSynthetic TroopMinions. WhenCommandis not more than -40, nearbySynthetic TroopMinionsdeal an additional +35%ProjectileDamageto close enemies, decreasing with distance;Minions'HorizontalProjectiles cannotPenetrate. WhenCommandis not more than -60, nearbySynthetic TroopMinions' size +30%; nearbySynthetic TroopMinions+200%MultistrikeChance, +50%MultistrikeDamageIncrease. +20%Movement Speed; +20%MobilitySkillCooldown Recovery Speed. |
Insulation | Adds (1 - 4) - (85 - 90)Lightning DamagetoAttacks +(25 - 30)Dexterity +(400 - 600)EvasionRating +(25 - 35)%Lightning Resistance DuringDefensiveSkill Effects, +(800 - 1200)EvasionRating Immune toShockwhile underDefensiveSkill Effects | Adds (1-4) to (50-100)Lightning DamagetoAttacks andSpells (-15 to -10)%Lightning Resistance DuringDefensiveSkill Effect, +(1000-3000)Evasion While under the effect of aDefensiveSkill,Evasionno longer has a default additional reduction againstSpellDamage |
Frozen Will | This gear adds (34 - 44) - (52 - 61)Physical Damage +(20 - 30)%AttackandCast Speed +(40 - 60)%Cold Damage +(25 - 25)%Frostbite Chance (50 - 50)%Physical Damageconverted toCold Damage TriggerFrost Burst on hitting Frozen enemies | This gear adds (34 - 44) - (52 - 61)Physical Damage +(20 - 30)%GearAttack Speed +(40 - 60)%Cold Damage +25%Frostbiteapplied 100%Physical Damageconverted toCold Damage TriggerFrostburst on hitting Frozen enemies |
Imploration Dagger | +(200 - 260)%GearPhysical Damage +(20 - 30)Dexterity +(12 - 15)%Gear Attack Speed +(5 - 9)% Decay Duration Add (25 - 35)% ofMain-Hand WeaponPhysical Damageto BaseDecay Damage | + (200 - 260)%GearPhysical Damage + (40 - 50)%MultistrikeChance + (12 - 15)%Gear Attack Speed + (5 - 10)%WiltPersistentDuration Add (25 - 35)% ofMain-Hand WeaponPhysical Damageto BaseDecay Damage |
Tendency of Stars | + (50 - 55)Max Mana + (25 - 30)%Cold Resistance For every 1Chaospoint,Spell Burstdeals an additional +0.2%Damageand +0.2%Spell Burstcharge speed For every 1Orderpoint, +0.08%Cast Speedand an additional +0.06%Main SkillDamage WhenOrderandChaospoints are equal, + (200 - 250)Spell Critical Strike Rating, lasting 5 seconds | For every 1 point ofChaos,Spell Burstskills deal an additional +0.2%Damageand have a +0.2%Spell Burstcharge speed. Chaotic Realm For every 1 point ofOrder, gain +0.08%Cast Speedand an additional +0.06%Main SkillDamage. WhenOrderandChaosvalues are equal, gain +(200-250)Spell Critical Strike Rating, lasting for 5 seconds. |
Machine Lord | WhenSynthetic TroopMinionsattack, there is a +(75 - 75)% chance to gain (1 - 1)Commandpoints The max quantity limit forSynthetic TroopMinionsis fixed at (1 - 1) When you have at least (20 - 20)Commandpoints,Minionsgain +(10 - 20)%Movement Speed When you have at least (40 - 40)Commandpoints,Synthetic TroopMinionsdeal an additional (60 - 100)%PhysicalDamageasFire,Cold, andLightningDamage When you have at least (60 - 60)Commandpoints,Synthetic TroopMinionsdeal an additional +(40 - 60)%PhysicalDamage When you have at least (80 - 80)Commandpoints, for every (5 - 5)%Elemental ResistanceSynthetic TroopMinionshave, they penetrate (2 - 2)%Elemental Resistancein damage | WhenSynthetic TroopMinionsattack, there is a +75% chance to gain 1Commandpoint The max quantity limit forSynthetic TroopMinionsis fixed at (1 - 2) With at least 20Commandpoints, +(10 - 20)% MinionMovement Speed With at least 40Commandpoints,Synthetic TroopMinionsdeal an additional (60 - 100)%PhysicalDamageasFire,Cold, andLightningDamage With at least 60Commandpoints,Synthetic TroopMinionsdeal an extra +(40 - 60)%PhysicalDamage With at least 80Commandpoints, for every 5%Elemental ResistanceofSynthetic TroopMinions, they penetrate 2%Elemental Resistancein damage |
Royal Guard's Boots | +(25 - 30)Dexterity +(150 - 200)MaxLife +(25 - 30)%Movement Speed (-12 - -12)%Elemental Resistance For every (10 - 10)%LifeLost, receive an additional (-5 - -5)%Erosion Damage | +(75 - 100)Max Energy Shield +(25 - 30)%Movement Speed -20%Erosion Resistance For every 10%Lifelost, receive an additional -5%Erosion Damage |
Grace Boots | +(80 - 90)Gear Energy Shield +(140 - 160)Max Life +(20 - 30)Intelligence (-10 - -5)%Elemental Resistance For each stack ofFocus Blessing, +(6 - 8)%Movement Speed When not critically striking, +(10 - 10)% chance to gain 1 stack ofFocus Blessing | +(80 - 90)Gear Energy Shield +(60 - 100)Max Energy Shield +(20 - 30)Intelligence (-5 - -2)%Elemental Resistance For each stack ofFocus Blessing, +(6 - 8)%Movement Speed, up to +(8 - 9) stacks When not critically striking, +10% chance to gain 1 stack ofFocus Blessing |
Rat King's Escape Show | +(1500 - 1600)Gear Evasion +(8 - 12)%Max Life +(15 - 20)%Movement Speed +(8 - 12)%Elemental Resistance IfEvadedRecently,Additional(-15 - -15)% Cooldown Recovery Master Escapist | +(1500 - 1600)Gear Evasion For everyAttackEvaded in the past 10 seconds, gain an additional +(2 - 5)%Movement Speed, up to a maximum of 10 stacks(multiplicative) For everySpellEvaded in the past 10 seconds, gain an additional +(2 - 5)%Damage, up to a maximum of 10 stacks(multiplicative) +(3 - 5)%Elemental Resistance Master Escapist |
Ice Breaker | +(3 - 3)ColdSkillLevel +(50 - 60)%ColdResistance When Frostbitten, +(6 - 9)%Elemental ResistanceUpper Limit When Frostbitten, +(75 - 75)%Double Damageto Frostbitten Enemies When usingColdSkills, +(20 - 20)% Chance toFrostbiteSelf | +3ColdSkillLevel +(50 - 60)%Max Mana When Frostbitten, +(6 - 9)%Elemental ResistanceUpper Limit When Frostbitten, +75%Empower SkillEffect UsingColdSkills, +20% Chance toFrostbiteSelf |
Silent Sentry Shield | +(500 - 600)Gear EvasionRating +(8 - 10)%AttackandSpellBlockChance (-6 - -6)%BlockRatio If you haveBlocked aSpellRecently, +(20 - 20)%AttackSpeed If you haveEvaded anAttackRecently, +(50 - 50)%AttackDamage | +(500 - 600)Gear EvasionRating +(16 - 20)%Spell Block Chance WhenSpell Block Chanceis greater than 60%, +(10 - 20)%AttackSpeed WhenAttackBlock Chanceis greater than 60%, +(50 - 100)%AttackDamage |
Master Defender Pendant | +(70 - 100)Max Life +(120 - 150)%DefensefromShield +(12 - 16)%AttackBlockChance +(10 - 15)%Elemental Resistance AdditionalBlock(80 - 100)Damage | +(70 - 100)Max Life +(30 - 60)%DefensefromChest Armor +(12 - 16)%AttackBlockChance +(4 - 6)%Elemental Resistance AdditionalBlock(40 - 120)Damage |
Clarity | +(160 - 200)Max Life WhenUnarmed,Additional+(15 - 15)%Damage WhenUnarmed, +(200 - 400)Critical Strike Rating +(20 - 30)% Chance ofMultistrike +(20 - 30) Points ofStrengthandDexterity | +(160 - 200)Max Life WhenUnarmed,Additional+(10 - 30)%Damage WhenUnarmed, +(100 - 500)Critical Strike Rating +(20 - 100)% Chance ofMultistrike |
Misube's Refusal | +(80 - 100)%Gear Physical Damage +(80 - 100)%Skill Area WhileChanneled, +(15 - 25)%Movement Speed Knockback direction is reversed | +(80 - 100)%Gear Physical Damage +(80 - 100)%Skill Area +(80 - 100)%KnockbackDistance Sweep Slashhas reversedKnockbackdirection Steep StrikecausesKnockback |
Sage's Foresight | +(60 - 70)%Spell Damage +(40 - 40)MaxMana +(40 - 45)%ManaNatural Regeneration Speed +(2 - 3)Main SkillLevel +(10 - 25)%Skill Area | +(60 - 70)%SpellDamage +40Max Mana Adds (67 - 68) - (99 - 105)Cold DamagetoAttacks andSpells +(10 - 25)%Skill Area |
Dawn Break | +(80 - 100)%Spell Damage +(60 - 80)%AfflictionEffect +(20 - 30)%Cast Speed When consumingTerra Charge, (80 - 80)% chance to gain 1 stack ofTerra Charge When consumingTerra Charge, restore (1 - 2)%LifeandMana | +(80 - 100)%Spell Damage +(60 - 80)%AfflictionEffect For every +2TerraChargeUpper Limit, +1TerraQuantityUpper Limit When consumingTerraCharge, (20 - 50)% chance to gain 1 layer ofTerraCharge When consumingTerraCharge, restore (1 - 3)%LifeandMana |
Blind Vision | +(1200 - 1300)Gear EvasionValue +(100 - 120)Max Life Additional(-10 - -10)%ProjectileSpeed (60 - 60)% ofProjectileSpeedBonusalso applies toProjectileDamage Immune toBlinding | +(100 - 120)Max Life Main Skillis supported by Level 10WindProjectilesSupport (20 - 80)% ofProjectileSpeedBonusalso applies toProjectileDamage Immune toBlinding |
Malevolent Hand | +(10 - 20)%Elemental Resistance +(50 - 100)%CurseEffectiveness Extra (-15 - -10)%DamagefromCursed Enemies You can apply (1 - 1) additional curse If a curse skill has been triggered recently, extra (-50 - -50)%CurseEffectiveness | +(4 - 8)%Elemental Resistance Additional+(10 - 40)%CurseEffect Additional(-20 - -6)%DamagefromCursed Enemies You can apply 1 additionalCurse Affected by (15 - 30) levelCorruptionCurse |
Arcane Shield | +(300 - 310)Gear Energy Shield +(30 - 30)Max Mana +(2 - 3)%Max Erosion Resistance +(10 - 12)% Shield Regain +(50 - 60)%Spell Block Chance Cannot Block Attacks | +(300 - 310)Gear Energy Shield Every 10 seconds, trigger a Level (10 - 20)Secret Origin Unleash +(8 - 16)% Shield Regain +(30 - 80)%Spell Block Chance Cannot Block Attacks |
Shield of Judgment | +(16 - 20)%AttackBlockChance +(160 - 200)Max Life +(8 - 10)%Life Regain +(150 - 300)Physical Damage Reflection IfBlockedRecently, +(240 - 350)Physical Damage Reflection | +(16 - 20)%AttackBlockChance +(160 - 200)Max Life +(150 - 300)Physical Damage Reflection IfRecentlyBlockedSpell, +(150 - 300)Physical Damage Reflection IfRecentlyBlockedAttack, +(150 - 300)Physical Damage Reflection |
Traceless Pain | +(45 - 50)%Damage Over Time +(12 - 20)% Skill Effect Duration When dealingDamage Over Time, Reap (5 - 5) seconds ofPersistentDamage, this effect only applies once to the same target +(12 - 15)%FireandCold Resistance | + (30 - 60)%Damage Over Time + (5 - 30)% Skill Effect Duration When nearby enemies'Afflictionvalue reaches the upper limit, reap their 0.25-secondDamage Over Time, with a (1 - 3) secondCooldownfor the same target + (5 - 6)%FireandCold Resistance |
Broken Sun Ring | +(160 - 180)Max Life +(15 - 20)% Chance to gainSteep Strikecount For every +(1 - 1)%Steep Strikechance, +(1 - 1)%Slash-StrikeSkill Area For every (1 - 1) point ofSteep StrikeUpper limit, additional +(3 - 4)%Damage +(20 - 30)%Fire Resistance +(800 - 1000)Armor | +(160 - 180)Max Life +(10 - 50)%Steep StrikeChance GainBlazing Sunevery 5Sweep Slashes, lasting (1 - 2) seconds +(8 - 12)%Fire Resistance Blazing Sun: GuaranteedSteep Strike; for every 3%Steep StrikeChance, +2%Slash-StrikeSkill Area, additional +1%Steep StrikeDamage |
Steel's Lament | +(40 - 50)Max Life Additional(-8 - -6)%DamageTaken +(18 - 20)%PhysicalDamage (-20 - +20)%WarcrySkillCooldown Recovery Speed +(15 - 20)%WarcryArea | +(40 - 50)Max Life Additional(-8 - -6)%DamageTaken WarcrySkills areSupported by (10 - 15) Level Gladiator'sWarcry +(10 - 20)%WarcrySkillCooldown Recovery Speed +(80 - 100)%WarcryArea |
Shattered Moonlight | +(20 - 20)MaxMana +(350 - 370)Gear Energy Shield Spell Burstcharge rate bonus is fixed at (100 - 100)%; Non-Spell Burstreleased skills deal an additional (-99 - -99)%Damage Skills released bySpell Burstdeal an additional +(80 - 80)%Damage Upon activatingSpell Burst, restore (2 - 3)% of missingMana | +(350 - 370)Gear Energy Shield Spell Burstcharge rate bonus is fixed at (100 - 200)% Skills released bySpell Burstdeal an additional +80%Damage Upon activatingSpell Burst, restore (2 - 3)% of lostMana |
Arminius Guillotine | +(160 - 180)%GearPhysical Damage Adds (10 - 12) - (15 - 18)Physical DamagetoGear +(60 - 80)%Skill Area Recover (13 - 15)Lifeon Kill Sacrifice | +(100 - 250)%GearPhysical Damage Adds (10 - 12) - (15 - 18)Physical DamagetoGear +(60 - 80)%Skill Area On Hit, 20% chance to gain 1 stack ofTenacity Blessing Sacrifice |
Cursed Flame | +(160 - 200)%GearPhysicalDamage Adds (13 - 15) - (17 - 19)PhysicalDamagetoGear +(25 - 25)%IgniteChance Adds (15 - 20)% ofPhysicalDamageasFireDamage When Igniting, spreadsIgniteand additionally +(10 - 10)%IgniteDamagetaken byNearbyenemies | +(50 - 200)%GearPhysicalDamage Adds (13 - 15) - (17 - 19)PhysicalDamagetoGear +25%IgniteChance Add (100 - 400)% ofMain-Hand WeaponDamageto BaseIgniteDamage When Igniting, spreadIgniteand additionally +(10 - 40)%IgniteDamagetaken byNearbyenemies |
Sun-shooter Long Bow | +(80 - 100)%GearPhysicalDamage +(8 - 12)%GearAttackSpeed +(8 - 12)%GearCritical Strike Rating + (2 - 2)HorizontalProjectileJumpCount if aRecentEnemy was Defeated +(60 - 60)%ProjectileDamage | +(80 - 100)%GearPhysicalDamage +(8 - 12)%GearAttackSpeed +(8 - 12)%GearCritical Strike Rating Main Skillsupported by Level 20JumpSupport +60%ProjectileDamage |
Shadow of Thunderlight's Touch | This gear adds (3 - 5) - (78 - 87)Physical Damage (50 - 50)% ofPhysical Damageconverted toLightning Damage +(40 - 50)%GearAttackSpeed +(50 - 50)%Shock Chance (50 - 50)% chance toTriggerCombo LightningonAttack | This gear adds (3 - 5) - (78 - 87)Physical Damage 50% ofPhysical Damageconverted toLightning Damage +(40 - 50)%GearAttackSpeed +(30 - 50)%GearPhysical Damage 50% chance toTriggerCombo LightningonAttack |
Fire Watcher | This gear adds (107 - 113) - (126 - 133)FireDamage +(50 - 60)%FireDamage +(20 - 30)%GearAttack Speed Additional(-99 - -99)%IgniteDamage Against ignited enemies, +(200 - 240)%Critical Strike Rating Against ignited enemies, +(20 - 24)%Fire Penetration | This gear adds (107 - 113) - (126 - 133)Fire Damage +(20 - 30)%GearAttack Speed +50%Movement Speedwhen enemies areIgnited +(100 - 300)%Critical Strike RatingagainstIgnited enemies +(10 - 30)%Fire PenetrationagainstIgnited enemies |
Frozen Sight | This gear grants an additional (22 - 25) - (31 - 37)Cold Damage +(30 - 40)%Frostbite Chance +(10 - 15)%GearAttack Speed +(15 - 25)%Cold Resistance +(20 - 30)%Cold Damage | This gear adds (11 - 14) - (15 - 18)Cold Damage +(30 - 40)%FrostbiteChance +(10 - 15)%GearAttack Speed IfFrostbitewas applied recently, trigger Level 20Ice Shotevery 0.3 seconds +(20 - 30)%Cold Damage |
Plain Echo | +(60 - 80)%Gear PhysicalDamage +(20 - 25)%Gear Attack Speed On Kill, Restore (5 - 5)%Life On Kill, Restore (12 - 15)Life +(60 - 80)%ProjectileDamage | +(100 - 130)%Gear PhysicalDamage +(20 - 25)%Gear Attack Speed On Kill, Restore 5%Life On Hit, Lose (3 - 5)Life +(60 - 80)%ProjectileDamage |
Dragon Breath Armor | +(2900 - 3100)Gear ArmorValue +(15 - 20)%Max Life +(30 - 40)%Fire Resistance +(200 - 220)%FireDamage (30 - 30)% ofPhysicalDamagetaken asFireDamage You can only dealFireDamage While there are enemies, you are constantlyIgnited for +(600 - 700)Damage | +(2900 - 3100)Gear ArmorValue +(15 - 20)%Max Life +(100 - 300)%FireDamage (20 - 50)% ofPhysicalDamagetaken asFireDamage You can only dealFireDamage While there are enemies, you are constantlyIgnited for +(600 - 700)Damage |
Siren Faceguard | Adds (20 - 24) to (28 - 32)Cold DamagetoSpells Regenerate (5 - 7)Manaper second +(25 - 35)%Cold Resistance Nearbyenemies are afflicted with Level (1 - 5)BlindCurse Immune toFrostbite | Adds (20 - 24) - (28 - 32)Cold DamagetoSpells Nearbyenemies are affected by a level (1 - 5)Biting ColdCurse Immune toFrostbite |
Scarlet Decree | +(1000 - 1200)Gear ArmorValue Adds (3 - 6)% ofPhysical DamageasFire Damage Adds (3 - 6)% ofPhysical DamageasLightning Damage +(15 - 20)%Skill Area +(10 - 10)%Movement Speed | +(1000 - 1200)Gear ArmorValue Adds (4 - 8)% ofPhysical DamageasFire Damage Adds (4 - 8)% ofPhysical DamageasLightning Damage Adds (4 - 8)% ofPhysical DamageasCold Damage +10%Movement Speed |
Valerie's Night Stroll | Adds (2 - 3) - (150 - 170)Lightning DamagetoAttacks andSpells +(3500 - 4000)Gear EvasionRating Lose (20 - 20)BlurRatingonCritical Strike, with a (1 - 1) second cooldown RefreshBlurwhen gained; (-20 - -20)%BlurEffect Stealth Stab | Adds (2-3) to (150-170)Lightning DamagetoAttacks andSpells +(3500-4000)Gear EvasionRating Lose 20BlurRatingonCritical Strike, with a 1-second cooldown RefreshBlurwhen GainingBlur Stealth Stab |
Royal Guard's Boots | +(25 - 30)Dexterity +(150 - 200)MaxLife +(25 - 30)%Movement Speed (-12 - -12)%Elemental Resistance For every (10 - 10)%LifeLost, receive an additional (-5 - -5)%Erosion Damage | +(75 - 100)Max Energy Shield +(25 - 30)%Movement Speed -20%Erosion Resistance For every 10%Lifelost, receive an additional -5%Erosion Damage |
Glacier Caster Shield | +(160 - 200)MaxMana Regenerate (200 - 240)Manaper second naturally (-99 - -99)%DefensiveSkillCooldown Recovery Speed For every (43 - 53)MaxMana, +(2 - 2)%SpellCritical Strike Rating Recently, for every (680 - 680)Manaspent, add (14 - 16) - (18 - 20)Cold DamagetoSpells | +(160 - 200)MaxMana Regenerate (200 - 240)Manaper second TriggerLevel (1 - 5)Frost Shieldwhen using aSpellSkill, with a 6-second cooldown Recently, for every 680Manaspent,Spells gain (14 - 16) - (18 - 20)Cold Damage |
Mother Goddess' Paddock | +(15 - 20)%Defense +(20 - 40)%AreaDamage TerraQuantityLimit Fixed at (1 - 1) +(2 - 2)TerraChargeStack Limit When usingTerraskills, (50 - 100)% chance to gain (1 - 2) Charge Stacks After consuming fullTerraChargestacks (1 - 1) seconds later, ReapNearbyEnemies for (3 - 3) seconds ofDamageOver Time, Cooldown (6 - 6) seconds | +(15 - 20)%Defense TerraChargeQuantityUpper Limit Fixed at (1 - 2) When consuming non-full layerTerraCharge, for eachTerraChargeconsumed, an additional +(10 - 20)%Afflictioneffect When usingTerraabilities, (50 - 100)% chance to gain (1 - 2) layers of Charge After consuming a full layer ofTerraCharge, Reap 1.5 seconds ofDamage Over Timefrom nearby enemies, with a 3-second cooldown |
Embrace of the Dark Surge | +(180 - 220)Max Life +(30 - 40)%Fire Resistance +(30 - 40)%Lightning Resistance WhenShocked, (50 - 50)% ofPhysical Damagetaken asLightning Damage WhenIgnited, (50 - 50)% ofPhysical Damagetaken asFire Damage | +(100 - 300)Max Life +(12 - 16)%Fire Resistance +(12 - 16)%Lightning Resistance Recently, for eachIgniteinflicted, 1% ofPhysical Damagetaken is converted toFire Damage, up to a limit of (5 - 20)% Recently, for eachShockinflicted, 1% ofPhysical Damagetaken is converted toLightning Damage, up to a limit of (5 - 20)% |
Lethal Brilliance | Adds (19 - 25) - (230 - 236)LightningDamageto thisGear +(10 - 20)%GearAttack Speed +(80 - 100)% Critical StrikeDamage On Hit, deal an additional (1 - 1) instances ofShockDamage Add (80 - 100)% ofMain-Hand WeaponLightningDamageto baseShockDamage | This gear adds (19 - 25) - (230 - 236)LightningDamage +(10 - 20)%GearAttack Speed +(80 - 100)% Critical StrikeDamage On Hit, deal an additional (1 - 3) instances ofShockDamage |
Aeterna Martyr | +(1900–2000) gear Armor+(8–12)% Attack and Spell Block Chance2% Life restored on BlockAdds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage(90–100)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery SpeedGains Bleed with 100 Base Damage upon dealing Reaping.+30% additional DoT Damage taken | +(1900–2000) gear Armor+(8–12)% Attack and Spell Block Chance2% Life restored on BlockAdds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage(250 - 300)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed-100% Life Regeneration Speed+30% additional DoT Damage taken |
Lone Walker's Boots | +(30–40) Dexterity+30% Movement Speed+30% Movement Speed when no allies are Nearby+(40–50)% Aura effect when affected by (6–8) or more AurasAuras only take effect on self | <You have a random Level 20 Precise Damage Aura>When no allies are nearby, +50% Movement SpeedWhen affected by 5 or more Auras, +(20 - 80)% Aura EffectAuras only take effect on self |
Guide Updates Soon
Torchlight Infinite's 6th Season, Whispering Mist is set to release on April 18th, 19:00 PST! Maxroll's coverage of Torchlight Infinite will continue, with more content from us on the way. We're planning to update our guides and add new ones to cover the Seasonal content. If you haven't already, head over to ourDiscordand select the Torchlight Infinite role in #roles to stay up to date with our content development. Keep up the fight, Hunters!
Written by: Tenkiei